Welcome to the Business of Video Games Podcast. A podcast where we try to shed a bit of light on the inner workings of the games industry. We give you the why, ...
Business Of Video Games Episode 37 - Modding Madness with - Scott Reismanis
This episode, we’re diving into the wild world of user-generated content (UGC) with Scott Reismanis, CEO of Mod.io. Ever wondered WHY mods go from hobby projects to gaming game-changers such as DOTA or CS? Scott’s here to spill the beans on Mod.io’s mission, the challenges of getting studios on board, and why UGC is still the future (spoiler: it’s awesome).
We’ll chat about big decisions, big trends, and big dreams for modding.
Mods, memes, and major insights—don’t miss it!
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1:09:14
Business Of Video Games Episode 36 - The Return of the Biz Dev Samurai - Uwu biz
In this episode we sit down with two true operators in the biz dev space - Callum Underwood and Alex Nicholson. By night they're up to shenanigans - by day - more shenanigans - but also they run Uwu Biz a one stop shop for your business development or really - any needs you might have as a successful developer. Callum and Alex regale us with how they operate in tough times.
https://www.uwu.biz/
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1:12:42
Business Of Video Games Episode 35 - Deep Rock's Secrets - Soren Lundgard
Welcome to a new season of the Business of Video Games Podcast! Your host finally cut his hair, grew up and got himself a job (more on in a future episode)!
Meaning that this season we'll be bringing on a new co-host - Fernando Rizo - business developer extraordinaire - familiar to regular listeners. Expect monthly episodes this season and more behind the scenes materials for patreons - otherwise our format stays the same - the hardest hitting business interviews in the games industry.
In this episode we interview Soren Lundgard - CEO of Ghostship Games - developers of smash hit Deep Rock Galactic. We uncover the secrets of their success and how they are re-invest in the Danish games industry.
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55:47
Business Of Video Games Episode 34 - The Rise and Fall of an Entreprenerd
Finally we arrive at the season finale! In this episode your's truly shares the story of trying, and failing, at starting a game studio. Why start a studio in this day and age? How did Shams go about doing and why did the studio endeavour end in shambles (but with a lot of learnings)?
If you want to see some screenshots of some of the prototypes have a look here:
https://shorturl.at/4BWAS
See you next season!
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41:53
Business Of Video Games Episode 33 - Why some game companies succeed, while others fail - The Decline Phase - Kim Nordström
We arrive finally in the fifth and final episode in the series where we talk to Kim Nordström - games industry meganerd, veteran and author of "Up, Down, Up - why some game companies succeed while others fail. This episode delves into the final phase that companies go through before throwing in the towel - namely the "Decline Phase". We unpack why companies end up here and how you navigate out of these dreaded waters.
You can find more info about the book here: https://updownupbook.com/
Welcome to the Business of Video Games Podcast. A podcast where we try to shed a bit of light on the inner workings of the games industry. We give you the why, how, who and what the hell?! on business decisions, publishing calls, steps and missteps that go on behind the scenes.
Basically - the inside view on how and why things are ACTUALLY done the way they are. Not just guesswork on 4Chan.
The podcast is hosted by Daniel Goldberg (former Chief Marketing officer at Paradox Interactive) and Shams Jorjani (former Chief Business Development Officer at Paradox Interactive).
In every episode, we invite a guest from the industry to unpack an interesting decision or event, share their learnings and wisdoms, or just explain why all of us armchair experts got things wrong (or right!) again.
We previously hosted and ran the Paradox Interactive Podcast for some 4 years - you can find those episodes on most podcast platforms of note.