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Game Maker's Notebook

Academy of Interactive Arts & Sciences
Game Maker's Notebook
Latest episode

255 episodes

  • Game Maker's Notebook

    Dosa Divas' Chandana Ekanayake Talks Food, Music, and Indie Development

    2026/06/15 | 1h 8 mins.
    Alexa Ray Corriea chats with Chandana Ekanayake of Outerloop Games. Together they discuss developing his newest game Dosa Divas, including the origin of the narrative and using food as a storytelling device; weaving together story with combat; the importance of the introductory hour of gameplay; his views on risk and team size; and his thoughts on working in indie development. 
    This episode is supported by 
    Xsolla
    iam8bit
    Episode Host: Alexa Ray Corriea
    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
    Follow us: linktr.ee/AIAS
    Please consider supporting game dev students with: AIAS Foundation
  • Game Maker's Notebook

    How People of Note Explores Heavy Subjects with Whimsy and Musical Theater

    2026/06/08 | 1h 22 mins.
    Alexa Ray Corriea chats with Jason WIshnov, CEO of Iridium Studios, about their newest title, People of Note. Together they discuss where the initial design concepts originated from; the difficulty of finding a publisher before landing with Annapurna; friction between narrative and game design; writing from personal experience and balancing that with whimsy; and how they integrated music into the battle system. 
    This episode is supported by 
    Xsolla
    iam8bit
    Episode Host: Alexa Ray Corriea
    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
    Follow us: linktr.ee/AIAS
    Please consider supporting game dev students with: AIAS Foundation
  • Game Maker's Notebook

    Housemarque's Gregory Louden on Saros, Narrative and Game Design

    2026/06/01 | 1h 45 mins.
    Trent Kusters chats with Gregory Louden, Creative Director behind Housemarque's latest dark sci-fi bullet-ballet, Saros. Together they discuss his early work in film with directors such as Alfonso Cuarón and Ridley Scott; transitioning into games and his path from VFX, to narrative, and ultimately direction; creating a spiritual successor to Returnal while developing a brand new IP; focusing on challenging but rewarding gameplay; and building a narrative around the roguelike gameplay. 
    This episode is supported by
    Xsolla
    iam8bit
    Episode Host: Trent Kusters
    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
    Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt
    Follow us: linktr.ee/AIAS
    Please consider supporting game dev students with: AIAS Foundation
  • Game Maker's Notebook

    Mewgenics: From Flash Games to Cat Armies with Edmund McMillen & Tyler Glaiel

    2026/05/25 | 1h 34 mins.
    Trent Kusters chats with Edmund McMillen and Tyler Glaiel, creators of the hit cat-army tactical roguelite, Mewgenics. Together they discuss their history creating games during the boom of the flash and Xbox Live era including titles such as Aether, The Binding of Isaac, and The End is Nigh; writing from personal experiences; lessons learned from self-publishing; and the development of their newest collaboration in Mewgenics. 
    This episode is supported by Xsolla
    Episode Host: Trent Kusters
    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
    Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt
    Follow us: linktr.ee/AIAS
    Please consider supporting game dev students with: AIAS Foundation
  • Game Maker's Notebook

    MOUSE: P.I. For Hire - Creating a Rubber Hose Noir Detective Story

    2026/05/18 | 1h 15 mins.
    Adam Orth chats with Mateusz Michalak (CEO & Co-Founder) & Mateusz Lechowski (Narrative Director) from Fumi Games about their studio debut title, Mouse: P.I. For Hire. Together they discuss the origins of the studio being based around animation with no game dev experience; the inspirations and development of Mouse: P.I. For Hire; developing the rubber-hose animation and it's importance to the setting; how the black and white art style made it difficult to find a publisher; the pre-World War II setting and parallels to modern conflicts; and balancing the serious and comedic elements within the narrative.
    This episode is sponsored by:
    Xsolla
    Episode Host: Adam Orth
    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
    Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt
    Follow us: linktr.ee/AIAS
    Please consider supporting game dev students with: AIAS Foundation
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About Game Maker's Notebook
A game dev podcast featuring in-depth conversations between video game makers on the business and craft of interactive entertainment.
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