Software Engineering Radio - the podcast for professional software developers
team@se-radio.net (SE-Radio Team)

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744 episodes
- Erin Catto of Kintsugiyama, veteran video game developer who worked on the Tomb Raider series at Crystal Dynamics and later contributed to Diablo III, Overwatch, and other franchises at Blizzard, discusses video game physics engines with host Jason Davey. Erin created the popular open-source Box2D library used in titles including Angry Birds and Noita, and he released Box3D in 2026, bringing the much-loved physics engine to the third dimension. Underpinning everything from platformers and racing games to industrial robotics simulations, modern physics engines present a host of interesting engineering challenges, including the need to balance accuracy, stability, determinism, and performance. Catto describes the core concepts, the various trade-offs and factors that influence the design of these systems, and how they fit into the broader software architecture of a video game.
- Milan Milanovic, Microsoft MVP for Developer Technologies and author of the book, Laws of Software Engineering, joins host Giovanni Asproni for a conversation based on the content of his book—a collection of 53 empirical and mathematical laws governing modern software engineering. The book includes some well-known laws, such as Conway's and Brooks's laws, as well as other lesser-known but just as important, including Gilb's and Tesler's laws. The episode starts with an introduction to the laws and the criteria that Milan used to choose them. The episode continues with some practical hints on how to apply the laws and concludes with thoughts on the importance of the laws for teams using artificial intelligence tools in their day-to-day work.
- Owen McGirr, creator of SayIt!, Switchify, and an entrepreneur who builds inclusive technology, speaks with SE Radio host Gavin Henry about software accessibility. For this episode, Gavin emailed the questions to Owen, who prepared his answers and generated the audio programmatically using text-to-speech. Owen discusses what accessibility is, different ways a user might interact with software, how accessibility is currently handled between various operating systems, the technical challenges of creating SayIt! and Switchify, plus what developers can do to improve accessibility. This episode explores access methods, what good accessibility means, eye gaze, touch, voice, keyboards, scanning, switches, radaring, screen overlays, iOS accessibility, Android accessibility, which OSes have better support, AI testing, what vendors can do to improve, what developers can do to improve and what two things a developer can do immediately to test their software accessibility.
- Sahil Walia, Senior Technical Architect at Snowflake, joins host Robert Blumen for a deep dive into Apache Iceberg. The conversation covers OLAP, data formats, data lakes and lake houses, Iceberg as a data format, columnar storage, use cases, reference implementation, read/write, how Iceberg structures metadata, indexing, query planning and performance issues.
- Vivek Yadav, an engineering manager at the payment company Stripe, speaks with host Adi Narayan about building regression testing for microservices. Drawing on his work estimating network costs for card payments, Vivek explains why unit and integration tests fall short when a single transaction's cost can depend on 100+ parameters across card networks, countries, and merchant types. He describes Stripe's approach: structuring services so that core logic is stateless and separated from I/O, then wrapping that logic in an Apache Spark job that replays historical transactions from cold storage to compare old versus new outputs at a granular, per-transaction level. This allows Stripe to validate major migrations with far more confidence and speed than a traditional shadow-rollout, and it now doubles as a tool for assessing network rule changes, debugging incidents, and even showing customers how a pricing change will affect their costs. The episode closes by noting the same pattern applies wherever AI-driven code changes need fast, reliable evals.
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About Software Engineering Radio - the podcast for professional software developers
Software Engineering Radio is a podcast targeted at the professional software developer. The goal is to be a lasting educational resource, not a newscast. SE Radio covers all topics software engineering. Episodes are either tutorials on a specific topic, or an interview with a well-known character from the software engineering world. All SE Radio episodes are original content — we do not record conferences or talks given in other venues. SE Radio is brought to you by the IEEE Computer Society and IEEE Software magazine.
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