
Vlaada ChvĆ”til ā Designing for Joy, Building Great Games, and Letting Quality Do the Marketing (#97)
2025/12/18 | 1h 10 mins.
About VlaadaVlaada ChvĆ”til is one of the most influential game designers of the modern era. As the creative force behind classics like Through the Ages, Codenames, and Galaxy Trucker, and a co-founder of Czech Games Edition (CGE), heās built a career defined by curiosity, craft, and an uncompromising commitment to making games he actually wants to play. Vlaadaās pathāfrom programming and digital game development to shaping some of the most enduring tabletop designs of the last 20 yearsāhas given him a rare perspective on iteration, collaboration, and long-term creative sustainability. In this episode, we explore how he chooses projects, why great development beats marketing every time, and how designing for joy has fueled both his games and his company.Ah-Ha MomentsWe Sell Games So We Can Make Games: Vlaada reframes the entire business of game design. The purpose of publishing is to fund the next act of creation, not to chase sales targets. This mindset frees designers to make bolder, more honest games, because success is measured by creative momentum, not quarterly performance.The Best Marketing Is Ruthless Investment in Development: CGE spent its early years with no marketing team at all, because they didnāt need one. Vlaadaās long-term strategy is simple and difficult: invest heavily in development and let quality do the work. Great games create their own momentum. Word of mouth, sustained sales growth, and long tails are the natural result of excellence.The Golden Rule of Collaborative Design: When collaborators disagree, Vlaada avoids persuasion entirely. Instead of fighting to prove one idea right and the other wrong, the goal is to find a third solution neither person originally proposed, but that both genuinely like. This reframes disagreement as a creative engine, not a conflict, and almost always leads to stronger, more resilient designs. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit justingarydesign.substack.com/subscribe

Carly McGinnis ā Startup Scrappiness, Trusting Your Team, and the Rhythm of Leadership (#96)
2025/12/04 | 1h 22 mins.
About CarlyCarly McGinnis is the driving force behind one of the fastest-growing tabletop companies in history. As CEO of Exploding Kittens, sheās helped lead the company to over 25 million games sold and dozens of successful launches, all while keeping the promises of the most-backed crowdfund ever. Carlyās pathāfrom surviving the Hollywood talent-agency grind to building a global game businessāhas given her a rare blend of resilience, humor, and no-nonsense leadership. In this episode, we discuss how she scales teams, navigates creative chaos, and builds a culture that can actually deliver on big ideas.Related episodes with Elan Lee, Creator of Exploding KittensJustinās Ah-Ha Notes:* Slow Down to Grow Faster: Carly reminds us that speed isnāt the same as progress. When you rush just to keep moving, you create confusion, rework, and stress that ultimately slow you down. The real skill is learning to pause long enough to think clearly, set the right priorities, and avoid doing things simply for the sake of doing them. When you give yourself and your team permission to slow down, you actually create the conditions to grow faster and make better decisions.* Define āGood Enoughā and Move Forward: One of Carlyās superpowers is knowing when to push and when to ship. Perfection can quietly kill momentum, especially inside a fast-scaling company. By clearly defining what āgood enoughā means for a project, she empowers her team to keep moving, learn in the real world, and avoid getting stuck polishing details that donāt matter. Progress comes from clarity and clarity starts with setting a bar everyone understands.* Leadership Is Repetition: Carly makes this point beautifully: leadership isnāt about a single breakthrough moment, itās about reinforcing the fundamentals again and again. Whether itās reminding the team of the mission, encouraging fast feedback loops, or surfacing hard conversations, the job is to repeat what matters until it becomes part of the cultureās DNA. A great leader is patient, and presents enough to help their teams grow in the right direction. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit justingarydesign.substack.com/subscribe

Kyle Thiermann ā Deadlines, Mentors, Curiosity, and the Craft of Connection (#95)
2025/11/18 | 1h 17 mins.
About KyleKyle Thiermann is a professional big-wave surfer, journalist, and creative director whose career bridges storytelling, advertising, and adventure. Heās written for Menās Health, Surfer, and Outside Magazine, and helped shape campaigns for brands like Patagonia, Yeti, and Mudwater, with his ads and viral spots reaching over 100 million people. Kyle is also the author of One Last Question Before You Go: Why You Should Interview Your Parents Now, a deeply personal exploration of family, curiosity, and conversation. In this episode, Justin and Kyle dive into the fear that drives creativity, the lessons of surfing six-story waves, and how to use curiosity and courage to build a more meaningful creative life.Think Like A Game Designer is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.Ah-ha! Justinās TakeawaysDeadlines create gravity: Surrounding yourself with people you respect and setting clear deadlines are two of the most powerful tools for getting things doneāit is the engine of creative work, which turn ambition into action and ensure you finish what you start. Proximity is an accelerant: Kyleās learned, both in the ocean and in his creative career, that the fastest way to improve is to surround yourself with people already doing the thing youāre learning. Mentorship and shared goals create a rhythm of steady progress thatās hard to find alone.Better questions equal better understanding: Weāre trained to have answers, but not to ask better questions and thatās where understanding truly lives. Whether youāre exploring a design challenge or rebuilding a relationship curiosity has the power to turn conversation into insight. Kyleās book about interviewing his parents is a masterclass in curiosity.Show NotesāThe power of deadlines and more specifically, the fear of disappointing people I respect has driven my career.ā (00:04:55)We start by talking about the writing group where Kyle and I met, guided by New York Times best-selling author Neil Strauss. Together we dig into how essential structure and accountability are for any creative project including the value of mentors, peers, and most of all, deadlines. If youāve listened to this podcast before, youāve heard me say it: deadlines are magic. They turn vague ambition into finished work.āFind the people that are doing the thing and hang out with them as much as possible.ā (00:15:58)Kyle connects his life as a big-wave surfer to his creative process, showing that fear and mastery follow the same pattern. Whether youāre paddling into six-story waves or starting a new creative career, the fastest way to grow is to surround yourself with people already doing what you aspire to do. Mentorship, proximity, and shared accountability accelerate progress more than any course or tutorial ever could. āCopywriting is much more like stand-up comedy, where youāre trying to take an idea and distill it down to its most essential form thatās going to get someoneās attention and connect them to this thing that you are selling.ā (00:34:49)Kyle compares copywriting to stand-up comedy and itās a perfect analogy. Both rely on timing, clarity, and emotion. Every word has to earn its place. For designers, writers, and storytellers, the lesson is simple: your job isnāt to explain, itās to distill. When you can make someone feel something in a single line, youāve revealed its essence, making it easier for your audience to understand, and therefore, to buy.āWeāre taught to have the right answers, but never taught to have the right questions.ā (00:51:56)Kyle wrote a book about interviewing his partents. His book grew out of realizing that curiosityāespecially toward the people closest to usāis a learned skill. We train for answers, but not for questions, and that leaves entire parts of our relationships unexplored. As Kyle discovered, interviewing is about transforming judgment into curiosity. Asking better questions of our parents, our collaborators, or ourselves is how we rediscover the people we thought we already knew.* Kyleās Upcoming Book: https://geni.us/onelastqbeforeyougo* Kyleās Website: https://www.kylethiermann.com/ This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit justingarydesign.substack.com/subscribe

Touko Tahkokallio ā Curiosity, Physics, and the Power of Mental Playtesting (#94)
2025/11/06 | 1h 14 mins.
Touko Tahkokallio is one of the rare designers who has mastered both tabletop and digital worlds. Starting out as a theoretical physicist, Touko shifted careers to follow his passion for play. First by designing acclaimed board games like Eclipse, then shaping some of the biggest mobile hits of all time at Supercell, including Hay Day, Boom Beach, and Brawl Stars. In 2022, he co-founded a mobile game studio Stellar Core which he is the chief creative officer.In this episode, we explore the hidden value of juggling multiple projects, how to prototype without rules or components, and why a playful mindset is essential, especially when the work gets tough. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit justingarydesign.substack.com/subscribe

Jordan Weisman ā From Battletech to Shadowrun: The Power of Curiosity and Collaboration (#93)
2025/10/16 | 52 mins.
About this EpisodeThis episode is a little different from the usual Think Like a Game Designer conversation. Instead of a freeform discussion, I came prepared with a curated list of questions to guide the conversation, giving us a structured look into Jordanās creative process, his philosophies on innovation, and the lessons heās learned over decades of building worlds. The result is a fast-paced, insight-packed episode that feels like sitting in on a masterclass in game design.About Jordan WeismanJordan Weisman is a legendary figure in interactive entertainment, whose career spans tabletop games, video games, theme parks, and beyond. As the creator of Battletech, Shadowrun, and Crimson Skies, and the founder of iconic companies like FASA and WizKids, Jordan has shaped generations of players and creators alike. His work is defined by boundless curiosity, fearless experimentation, and a lifelong commitment to collaborative storytelling.In this episode, Jordan and I explore what it means to think small, fail boldly, and keep learning no matter how much success youāve had. We discuss how curiosity drives innovation, why emotional courage is more important than financial risk, and how respectāfor yourself, your team, and your audienceāis at the heart of great creative work. Whether youāre just starting your design journey or looking to rekindle your passion after decades in the industry, Jordanās insights offer a masterclass in staying creative for life.Think Like A Game Designer is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.Justinās QuestionsWhatās something that youāre passionate about outside of your career, and what do you love about it? (00:01:33)* During the pandemic, he rediscovered model building and diorama crafting, a childhood hobby that brings him therapeutic joy.* He enjoys it because itās tangible, visual storytelling where you can actually see progress, a much different process than game design, which often feels abstract or slow.What do you love about that kind of model building and creating? (00:04:05)* It aligns with Jordanās love of world-building and storytelling when creating small, detailed scenes that tell a story visually.* Itās satisfying because each session produces visible progress, reinforcing creativity and immersion.What is advice that you would give to someone thatās just starting out in your industry? (00:04:06)* Think small. Beginners often aim for massive projects like the ones they admire.* Start with something you can finish using your own limited resources.* Completion and execution teach more than ideas ever will.* Focus on learning through doing, not imagining.Now letās flip to the other side of the equation: what do you see as an important lesson that industry veterans need to learn? Or put another way, what advice do you think your older self might give to you? (00:06:30) * Avoid hubris. Experience can blind you. Everything you know might be wrong.* Listen to young minds. Youth brings creativity because it hasnāt learned whatās supposedly impossible.* Over time, past failures make people too cautious; veterans must keep their beginnerās mindset.* Innovation demands courage to look foolish publicly; fear of embarrassment kills creativity.* Stay humble, keep experimenting, and reassess old assumptions regularly.Are there any practices or rituals or ways that you try to keep yourself in that beginnerās mind? How can one get the advantages of experience and minimize the disadvantages? (00:08:09)* You must be willing to āgo face first into the mud.ā* As he said in the previous question, public embarrassment is the price of innovation.* Surround yourself with young thinkers, question assumptions, and resist dismissing ideas based on past failures.* Always check whether past lessons still apply, because markets and contexts change. Jordan gives an example of a failed company born from his overconfidence, where he didnāt re-research the market because he assumed he already knew it.What do you consider the most important skills to cultivate for your profession, and how do you cultivate these skills? (00:15:13)* Endless curiosity: Study adjacent fields like comics, fiction, techāanything that feeds creative cross-pollination.* Build a box: Instead of āthinking outside the box,ā define constraints clearly to evaluate ideas. For example: He designed Mage Knight by creating a checklist of problems (ease of entry, low cost, retailer needs) and solving within that ābox.ā* He values self-education: when he didnāt know toy manufacturing, he paid a small company to teach him the process.So letās get to the areas where the industry or you have been dead wrong. What common advice do you hear about your industry that is dead? (00:24:26)* āNothing is ever dead.ā Genres, mechanics, and IPs always come back (vinyl, RPGs, etc.) * When people say somethingās over, itās actually ready for reinvention.* He used to believe in-person collaboration was essential, but remote work proved him wrong.* He often misjudged products (like thinking Funko Pops would flop).* Absorb wisdom but not edicts.* Success and failure are cyclical, making timing and humility matter more than certainty.What books, articles, or learning resources have had the biggest impact on you? And if there are any key takeaways that stuck with you that come to mind? (00:30:53)* Mentions Reed Hastingsā book (Netflix culture) and Creativity, Inc. by Ed Catmull (Pixar). The value here is the small-team principles and leadership lessons, though heās skeptical of the āfind five geniusesā model.* His biggest lessons came from mentors, not books: Mark Miller (creator of Traveller): taught him kindness and professionalism. His father, Mort Weissman: joined FASA, ran the business side, and kept it alive.* He emphasizes mentorship, respect, and kindness as lasting business principles.What is the right way to find a partner? (00:33:14)* Finding a partner is like finding a life mate: talk about goals, work habits, expectations.* Negotiate the āprenupā early, meaning you should decide how youāll split if things go wrong.* Avoid the naive approach he took (asking friends at the table).What about systems, software, and tools that have had a big impact on your workflow?(00:38:18)* Internal tool: his āboxā process for evaluating ideas.* Software: Slack (no internal email, all communication centralized), Google Docs (collaboration), ClickUp/Jira (task tracking).* Avoid āNot Invented Hereā syndrome: donāt build tools you can buy.* Focus on your core innovation; outsource or use existing solutions for everything else.* Reuse mechanics unless your innovation demands new ones.* Let your team choose tools bottom-up instead of enforcing top-down.Whatās your favorite project, and what lessons did you learn from it? (00:45:46)* His favorite is always the one heās working on now, but emotionally, Shadowrun and Crimson Skies stand out. Shadowrun came from trying to differentiate from Cyberpunk and combining fantasy with cyberpunk via the Mayan calendar. Crimson Skies was born from personal burnout after his wife pushed him to rediscover his passion. It led to reinvention and eventually Microsoftās acquisition of his company.* His lesson here is that passion and reinvention are crucial; listen to loved ones and know when to move on from stale success.You can find the previous episode with Jordan below: This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit justingarydesign.substack.com/subscribe



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