Years before facing the cowboy hat-wearing mummy Bubba Ho-Tep in an East Texas retirement home, Elvis finds himself battling interdimensional body-desiccating beings at the behest of his manager, Colonel Parker.
Joining him on this journey is clairvoyant Blind Man, master-planner Jack, hammer-swinging John Henry, bodyguard Johnny Smack, and trainee Jenny Jo Dallas.
Down in New Orleans awaits the Big Mama, who would like nothing more than to drain the "Jacked-Up Mojo" from the group.
Adapted from the novel and produced with a full cast of actors, immersive sound effects and cinematic music!
-------- Â
2:51
--------
2:51
Riyria Chronicles 5: Drumindor
HE PLANNED TO OBLITERATE AN ENTIRE CITY. HE THOUGHT NO ONE COULD STAND IN HIS WAY. BUT HE HADN'T HEARD OF RIYRIA.
When a master-craftsmen dwarf is fired, he threatens retaliation. The rogues-for-hire known as Riyria are commissioned to find and stop him. Traveling to the paradise resort of Tur Del Fur, the two are granted a lavish allowance that, along with the easy job, promises to turn the trip into a vacation.
Everything would have been perfect except that the disgruntled employee’s last name is Berling and the target of his wrath is the legendary towers of Drumindor.
It's been more than five years since the last adventure with Royce Melborn (a cynical ex-assassin) and Hadrian Blackwater (an idealistic ex-mercenary), a pair whose bonds of friendship are bound with blood. This is the 20th novel based in the world of Elan and the fifth in the Riyria Chronicle series.
Adapted from the novel and produced with a full cast of actors, immersive sound effects and cinematic music!
-------- Â
2:43
--------
2:43
The Stormlight Archive 5: Wind and Truth 3 of 5
The long-awaited explosive climax to the first arc of the #1 New York Times bestselling Stormlight Archive―the iconic epic fantasy masterpiece that has sold more than 10 million copies, from acclaimed bestselling author Brandon Sanderson.
Dalinar Kholin challenged the evil god Odium to a contest of champions with the future of Roshar on the line. The Knights Radiant have only ten days to prepare―and the sudden ascension of the crafty and ruthless Taravangian to take Odium’s place has thrown everything into disarray.
Desperate fighting continues simultaneously worldwide―Adolin in Azir, Sigzil and Venli at the Shattered Plains, and Jasnah in Thaylenah. The former assassin, Szeth, must cleanse his homeland of Shinovar from the dark influence of the Unmade. He is accompanied by Kaladin, who faces a new battle helping Szeth fight his own demons . . . and who must do the same for the insane Herald of the Almighty, Ishar.
At the same time, Shallan, Renarin, and Rlain work to unravel the mystery behind the Unmade Ba-Ado-Mishram and her involvement in the enslavement of the singer race and in the ancient Knights Radiant killing their spren. And Dalinar and Navani seek an edge against Odium’s champion that can be found only in the Spiritual Realm, where memory and possibility combine in chaos. The fate of the entire Cosmere hangs in the balance.
-------- Â
2:49
--------
2:49
Night Huntress World 2: Eternal Kiss of Darkness
Chicago private investigator Kira Graceling should have just kept on walking. But her sense of duty refused to let her ignore the moans of pain coming from inside a warehouse just before dawn. Suddenly she finds herself in a world she's only imagined in her worst nightmares.
At the center is Mencheres, a breathtaking Master vampire who thought he'd seen it all. Then Kira appears—this fearless, beautiful... human who braved death to rescue him. Though he burns for her, keeping Kira in his world means risking her life. Yet sending her away is unthinkable.
But with danger closing in, Mencheres must choose either the woman he craves, or embracing the darkest magic to defeat an enemy bent on his eternal destruction.
-------- Â
2:58
--------
2:58
The Warrior 12: Ride The Thunder
An international mission tracking the source of monsters, and a familiar surprise, await the Elemental, Idina Moorfield and Hellion's Bravo Team.
Now that they've recognized the pattern, Idina and her unit need to close the Monstrous Pandora's Box to balance out the scales after defeating the Olc.
But supernatural entities in Scotland are nothing like what Bravo Team has dealt with back home. Neither is magic. That's a problem when their primary objective is to get in, stop the source of monsters, and get back out.
When everything leads Idina and her team back to her Muirden ancestral home in Scotland, the mission takes on a completely different meaning none of them saw coming.
Is this all tied to Idina and Richard and their Warrior powers? Is this about more than just monsters and magic?
The answers may lie in the small town near Tigh Ghleann Estate. If only the small town wouldn't keep disappearing
Protecting the locals from a few wayward monsters is just part of the job. Creating new honorary Muirden Warriors isn't.
Will Idina and her team be willing to lay down their arms and sacrifice it all to return magic and monsters to balance?
Adapted from the novel and produced with a full cast of actors, immersive sound effects and cinematic music!