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Deconstructor of Fun

Deconstructor of Fun
Deconstructor of Fun
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765 episodes

  • Deconstructor of Fun

    TWiG #375: GDC 2026 Post-Mortem, Epic’s Surrender & Google Play’s Legal Rebirth

    2026/03/20 | 1h 3 mins.
    The Deconstructor of Fun crew is back from San Francisco, recovering from a whirlwind GDC week to break down the massive shifts hitting the industry. No prep, no scripts. Just the real conversation on whether the "lowest attendance since 2011" is a sign of a dying conference or just a more efficient executive retreat.Questions we answer in this episode:● What is the "one word" to describe the GDC 2026 vibe?● Is the 30% drop in attendance a death knell or a much-needed "senior-only" filter?● Did Tim Sweeney actually win his fight against Google, or is a 5% discount just "mice nuts"?● How will the new Google Play fee structure actually work?● Did anyone actually see a compelling AI-native game on the show floor this week?● Why is it so expensive to run real-time LLMs in a live game?● Why is a hardcore Korean MMO giant like NCSoft splurging $200M on a German rewarded-play platform?● What is the LinkedIn engagement "hack" that everyone needs to stop doing immediately?Jen Donahoe | Phil Black | Eric Kress | Mishka Katkoff
  • Deconstructor of Fun

    TWIG #374 GDC 2025: The Honest Debrief

    2026/03/19 | 59 mins.
    The full Deconstructor of Fun crew, all six of us, recorded live and on-site in San Francisco at the end of GDC week. No prep, no scripts. Just the real conversations from a week of side events, back channels, and late nights.
    Questions we answer in this episode:
    What's the one word that captures the mood of GDC 2025?
    Is GDC still relevant?
    What's the wildest rumor that we heard?
    Why is everyone at GDC publicly obsessed with AI?
    Did anyone actually see a compelling AI-native game this week?
    Where is investment money actually flowing in games right now?
    What's the one thing the industry needs to hear right now that nobody is saying out loud?

    Mishka Katkoff | Jen Donahoe | Eric Kress | Adam Telfer | Laura Toranto | Phil Black
  • Deconstructor of Fun

    Shooter Monthly #5: The Marathon Revelation, Overwatch Reborn & The Death of Highguard

    2026/03/18 | 54 mins.
    Extraction shooters are finally confronting their identity crisis. Is Marathon the answer, or just another branch of the same lineage?Phil, Sides, and Anjos break down a pivotal moment for shooters: Highguard’s collapse, Marathon’s high-stakes launch, and Overwatch’s unexpected resurgence. The debate rage on: are we watching the evolution of battle royale into something more persistent, or just another iteration of Tarkov’s legacy?
    We discuss:
    ● Highguard’s shutdown and the limits of modern marketing
    ○ Hate-playing, sentiment collapse, and losing control of narrative post-launch
    ● Marathon’s design thesis
    ○ Persistent battle royale vs traditional extraction shooter lineage
    ○ Lower friction loops, faster re-entry, and softened risk systems
    ● The genre split
    ○ Arc Raiders as first-principles PvE extraction
    ○ Marathon as PvP-first with extraction layered on top
    ● The missing innovation question
    ○ What is Marathon’s true “Bungie leap” beyond sandbox combat + loot?
    ● Overwatch’s resurgence
    ○ Systems-driven live ops vs content arms race with Marvel Rivals
    ● The future of shooter ecosystems
    ○ Extraction, hero shooters, and the erosion of “black hole” games
  • Deconstructor of Fun

    State of Gaming 2026: What’s Really Winning Now

    2026/03/17 | 53 mins.
    Sam Aune from Sensor Tower breaks down the State of Gaming 2026 - from Battlefield 6 proving premium is far from dead, to why free-to-play is getting harder to break into, and how social indie games are driving viral success. In this episode, we go deep on mobile’s slowdown, strategy games dominating revenue, and how Chinese publishers are out-executing the West across both midcore and casual.
    CHAPTERS:
    00:00 Welcome and Report Setup
    00:43 State of Gaming Goes Beyond Mobile
    03:22 Trend One Battlefield Six Dominates
    05:05 Premium vs Free to Play Reality Check
    07:10 Hybrid Pricing and Live Ops Middle Ground
    09:01 Battlefield Six Marketing Playbook
    11:53 Indie Breakouts Repo and Peak
    12:31 Why Social Games Go Viral
    16:12 AAA Response and GTA Six Outlook
    18:08 Mobile Market Maturity and Consolidation
    20:37 Why Growth Stalls IDFA Saturation
    23:34 Strategy Genre Wins Worldwide
    26:41 Regional Genre Opportunities and New Hits
    28:00 Free Fire US Surge
    28:30 China Social Extraction
    28:52 Why China Wins
    31:47 Century Games Playbook
    34:23 How West Competes
    38:35 Indie Focus Advantage
    43:21 Web Store Incentives
    46:38 App Store Search Wars
    49:46 SEO Naming Strategy
    51:22 Report Wrap Up
  • Deconstructor of Fun

    Puzzle Monthly #1: Pixel Flow, UA, and the Future of Sort Puzzles

    2026/03/10 | 45 mins.
    We talk about how Pixel Flow scaled so quickly, why its core design works for monetization, and how games like Hexa Sort and Magic Sort helped push the sort puzzle genre forward.

    The discussion also covers UA, the wave of Pixel Flow-style clones appearing in the market, and whether hybrid-casual puzzle design is starting to influence traditional puzzle studios. We also touch on what kinds of mechanics might lead to the next big puzzle hit.

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About Deconstructor of Fun

Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis. Hosts: Michail Katkoff www.linkedin.com/in/michailkatkoff/ Eric Kress www.linkedin.com/in/erickress/ Phillip Black www.linkedin.com/in/phillip-black-economist/ Jen Donahoe www.linkedin.com/in/jenniferdonahoe
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