Powered by RND
PodcastsLeisureDeconstructor of Fun

Deconstructor of Fun

Deconstructor of Fun
Deconstructor of Fun
Latest episode

Available Episodes

5 of 694
  • 305. Why Adding Brands to Games Is So Hard with Bastian Bergmann
    What really happens when brands collide with games? Mishka Katkoff sits down with Bastian Bergmann, COO of Solsten, to break down why gaming is the most transformative medium of our time, how consumer psychology shapes player engagement, and why authenticity in games runs circles around social media. 00:20 The Power of Reading and Writing01:12 Video Games as a Medium for Transformation02:57 Parenting and Gaming: Finding Balance08:25 Understanding Consumer Psychology13:39 The Importance of Human Connection in Marketing19:50 Gaming and Emotional Engagement23:09 Games Driving Social Change28:37 The Business Impact of Gaming on Brands30:42 Navigating Risks in Gaming Investments32:56 Starting Small: Testing the Waters in Gaming36:08 Key Performance Indicators for Gaming Initiatives39:26 Authenticity in Gaming vs. Social Media43:49 Integrating Brands into Games: Challenges and Opportunities45:47 Myth Busting: Data, Creativity, and Gaming Audiences
    --------  
    1:02:34
  • TWIG #348 Roblox’s Big Bet, Blizzard's Mobile Chaos & Destiny Rising’s Flop
    From Roblox’s RDC bombshells to Destiny Rising’s flop, this week’s DoF crew breaks down the biggest shifts in gaming. We get into NetEase’s bets, China’s growing power, and why analytics from Newzoo’s 2025 report matter more than ever. Plus: Blizzard’s messy leadership shakeups, Roblox’s new monetization tricks, Xbox’s subscription struggles, and the hype around Hollow Knight: Silksong. Oh, and yes, Jen’s got a big personal update too. <3Chapters00:00 Introduction and Personal Updates03:55 Shills and Upcoming Events06:00 Medical Leave and Personal Challenges10:40 Corrections and Analytics Discussion15:13 Destiny Rising and Community Reception18:54 Chinese Developers and Western IPs23:56 Warframe: A Case Study in Game Development31:56 Market Trends and Player Demographics36:26 Blizzard's Mobile Strategy: A Shift in Focus40:40 Silksong: Success of Indie Games45:11 Developer Exchange Rate and Its Implications45:39 Roblox RDC: Key Announcements and Changes54:33 Monetization Strategies: Rewarded Ads and Developer Insights58:34 Roblox Moments: The TikTok Integration and Its Impact01:00:31 Concerns Over Aggregation and Control in the Gaming Industry
    --------  
    1:04:44
  • Inside RDC 2025: How Roblox Is Courting Pro Developer
    Jen Donahoe is joined by Joe Ferencz (GameFam) and Stephen Dypiangco (Max Power Gaming) to break down the biggest takeaways from Roblox Developer Conference (RDC) 2025. The crew digs into Roblox’s massive milestone of 112M DAUs, the 8.5% bump in the developer exchange rate to lure in more professional talent, and the new “ad flywheel” that streamlines campaigns while adding rewarded video into the mix. They also tackle the tricky business of bringing IP into Roblox, how AI is supercharging UGC, and why the company is doubling down on safety with 100+ new tools and policies. 00:18 Roblox's Growth and Platform Dominance00:51 Overview of RDC 202504:39 RDC Vibes and Attendee Insights09:48 Roblox's Monetization and Developer Payouts18:21 Advertising and Rewarded Video Innovations26:29 Brand Integrations and Campaigns on Roblox28:34 Integration vs Standalone Brand Experience30:46 Rewarded Video and Its Benefits32:22 Challenges with Brand Hubs on Roblox36:26 New IP Platform and Licensing42:53 AI Tools for Developers and Players46:11 Roblox Moments: TikTok Meets Roblox50:38 Safety Measures and Brand Concerns53:31 Roblox's Growing Influence
    --------  
    56:04
  • 304. The Founder’s Dilemma: Equity vs. User Acquisition Financing
    Mishka Katkoff sits down with Pranav Singhvi (General Catalyst, Customer Value Fund) and Joe Wadakethalakal (PVX Partners) to unpack the rise of UA financing, a new capital instrument that lets gaming and app companies scale user acquisition without giving up massive chunks of equity.We break down:1. Why traditional VC or debt financing is often a poor fit for customer acquisition.2. The origins of UA financing and why treating cohorts as “assets” changes the game.3. The differences between PVX Partners’ gaming-first model and General Catalyst’s broader CVF.4. Success stories like Superplay’s $2B exit, powered by UA financing.5. How founders should think about timing, risk, and capital allocation.6. Why CAC is the new CAPEX, and how EBITCAC could replace EBITDA as the real profitability metric for gaming and app businesses.00:00 – Guest Intros (Pranav Singhvi & Joe Wadakethalakal)01:00 – What is UA Financing05:30 – PVX Partners vs. Customer Value Fund15:00 – Equity vs. UA Financing: Which Capital Fits Which Stage?19:15 – Founders as Capital Allocators: Balancing Risk, Growth & Dilution22:30 – What Returns Look Like in UA Financing (Real Economics)24:30 – Scaling Beyond Balance Sheet Limits28:00 – When Is the Right Time to Use UA Financing? 32:00 – LTV Curves, Incremental ROAS & Product Readiness35:30 – Case Study: How Superplay Used UA Financing to Reach a $2B Exit38:50 – PVX Success Stories 41:40 – Managing Risk: Oversight & Skin in the Game48:00 – What Counts as CAC? Influencers, Celebs, and Brand Marketing49:40 – The Future of UA Financing & Cohorts as a New Asset Class52:40 – CAC is the New CAPEX: Rethinking EBITDA as EBITCAC57:30 – Why Tech Companies Look Unprofitable but Aren’t59:00 – Advice for Founders Considering UA Financing01:04:00 – Capturing Market Share Before Competitors Catch Up01:07:00 – Final Takeaways & Closing Thoughts
    --------  
    1:13:59
  • TWIG #347 Call of Duty Movie, De-Monetization of Real-Money Gaming and Google's New Court Case
    This week, we cover Google’s latest courtroom headaches, the evolution of KPIs in gaming analytics, and the incoming Call of Duty live-action movie. We unpack Rec Room’s layoffs, compare Roblox vs Rec Room head-to-head, and dig into Microsoft’s IP bets from Perfect Dark to Halo. Plus, we debate Star Wars: The Old Republic, break down Roblox’s latest monetization trends, and ask what the rise of real-money gaming in India means for the global market.00:00 Introduction and Hosts’ Banter02:38 Upcoming Gaming News Highlights03:35 Cress’s Personal Update05:39 Phil’s Podcast Review07:16 Debate on Star Wars: The Old Republic10:32 Google’s Legal News and Impact12:58 New KPIs in Gaming Analytics20:19 Call of Duty Live Action Movie Discussion29:15 Google Play’s New Public Profiles31:15 Rec Room Layoffs and Analysis34:05 Capital Deployment and Venture Capital Concerns34:47 Roblox vs. Rec Room: A Comparison38:12 Perfect Dark and Microsoft’s IP Strategy39:11 Halo and Hell Divers Collaboration44:29 Destiny Rising and the Mobile Shooter Market55:26 Roblox’s Monetization and UGC Trends01:03:57 Real Money Gaming in India01:07:00 Conclusion and Final Thoughts
    --------  
    1:07:52

More Leisure podcasts

About Deconstructor of Fun

Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis. Hosts: Michail Katkoff @mkatkoff www.linkedin.com/in/michailkatkoff/ Eric Kress @ekress www.linkedin.com/in/erickress/ Laura Taranto @laurataranto www.linkedin.com/in/laurataranto/ Phillip Black @econosopher www.linkedin.com/in/phillip-black-economist/ Jen Donahoe @Jen_Donahoe www.linkedin.com/in/jenniferdonahoe
Podcast website

Listen to Deconstructor of Fun, Smith and Sniff and many other podcasts from around the world with the radio.net app

Get the free radio.net app

  • Stations and podcasts to bookmark
  • Stream via Wi-Fi or Bluetooth
  • Supports Carplay & Android Auto
  • Many other app features
Social
v7.23.9 | © 2007-2025 radio.de GmbH
Generated: 9/16/2025 - 8:36:44 AM