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Monday Meeting

Monday Meeting
Monday Meeting
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253 episodes

  • Monday Meeting

    From Client Work to Original Films with Snaggletooth Creative | Aug 31, 2026

    2026/09/02 | 1h 6 mins.
    In this guest episode, Nick and Sam Snyder of Snaggletooth Creative join Monday Meeting to talk about launching a public-facing motion design studio, making the award-winning folk horror short Nurture, navigating the film festival circuit, and how live-action filmmaking sharpens the storytelling skills motion designers bring to client work.
    This episode covers:
    How to finish a personal project when client work keeps winning: The scheduling mindset that finally got a years-long film idea out the door.
    From freelancer billing name to public-facing studio: What actually changes when you stop talking like a freelancer and start talking like a studio owner.
    Why a mascot character can carry a brand beyond its founders: How Snaggy came to be, and the part of the process nobody warns you about.
    Bringing motion design tricks to live-action: The pre-production habits from mograph that made a 3–4 day shoot possible.
    Why horror is a smart genre for first-time filmmakers: Creative constraints, community, and a surprisingly welcoming room.
    How to navigate the film festival circuit: Where to submit, how to figure out where your film fits, and how to make festivals work for your business.
    The festival market motion designers overlook: A whole category of clients that need exactly what you do.
    Building the promotion muscle when imposter syndrome hits: A low-stakes way to get comfortable putting yourself out there.
    DaVinci Resolve vs. Adobe for color: Why the final conform didn't happen in Premiere.
    How cinema language levels up your motion design portfolio: What live-action storytelling teaches you that client work won't.
    How to get on a film set with zero experience: Free, local, and closer than you think.
    Follow Nurture on Instagram at nurture.film and find behind-the-scenes breakdowns at snaggletooth.tv.
    Upcoming Events:
    Open Discussion: Monday, September 14
    Game Night (usually the last Wednesday of the month): TBA for September — watch the website, newsletter, or Discord
    Office Hours voice channel on Discord on off-Mondays — unrecorded, drop-in co-working and hangout
    Additional guest episodes to be announced

    Visit MondayMeeting.org for this episode and other conversations from the motion design community!
    SHOW NOTES:
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    Snaggletooth.tv
    "Nuture" Film
    Film Festival Submission Resource
  • Monday Meeting

    Getting Curious About Specialized AI Workflows | Aug 10, 2026

    2026/08/12 | 1h
    In this open discussion episode, the Monday Meeting community digs into Adobe's new After Effects AI Assistant, agentic workflows and MCPs, the booming market for interactive graphics in Rive, and how AI is reshaping specialization and career strategy in motion design.
    This episode covers:
    First impressions of Adobe's After Effects AI Assistant: The beta tool promises to build comps from text descriptions, but early reactions raise questions about speed, pricing, and when it's actually worth changing your workflow.
    How one agent can replace a stack of AI subscriptions: Why paying for isolated AI features inside each app might be selling yourself short—and how a single agentic workflow with good context can organize Illustrator files, Rive state machines, and more.
    Where AI helps and where it doesn't: The tasks worth handing off (labeling layers, hunting down broken expressions, batch settings) versus the ones where you'll spend more time prompting than doing it yourself.
    Rive's interactive graphics boom: How the "Flash on steroids" tool is powering live event graphics for NBA All-Star Weekend, Final Four broadcasts, and interactive games—and what that market looks like for freelancers.
    How to make developers love working with you: The handoff documentation approach that keeps clients coming back, plus a free open-source Rive player tool shared with the community (link in show notes).
    Spotting AI misrepresentation in freelance work: The growing problem of hired artists secretly passing off AI output as handmade—and where the community draws the line on acceptable use.
    Hyper-specialization vs. covering more ground: How AI lets artists go deeper into a niche or expand their range to deliver full products solo—and how to decide which path fits you.
    Do degrees still matter in an AI world?: A spirited debate on liberal arts education, critical thinking, and what to tell the next generation entering creative careers.
    Upcoming Events:
    Game Night date TBA—keep an eye on the website and Discord for the official date
    Guest episode later this month: Nick and Sam Snyder from Snaggletooth TV on passion projects outside client work (date TBA)
    Next open discussion: September 14th
    Office hours on Discord on non-podcast Mondays—portfolio reviews, reel reviews, troubleshooting, and hangouts
    Ilya is seeking beta testers for a new After Effects expression editor—post in the Discord to join

    Visit MondayMeeting.org for this episode and other conversations from the motion design community!

    SHOW NOTES:
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    ⁠⁠IVG Tool Kit
    Ilya’s expression editor plugin (needs beta testers!)
  • Monday Meeting

    NOT AI AGAIN! | Jul 13, 2026

    2026/07/16 | 55 mins.
    This open discussion episode starts with live events, collaboration, and freelance positioning — and one rule: no AI talk. That rule lasts about six minutes.
    This episode covers:
    How to stay visible without making everything yourself: Why collaborations are quietly doing more for freelance work right now than solo output.
    The call opener that gets clients talking: How to turn cold outreach warm, and why leading with your credentials is the wrong move.
    Why your reel might not be what's getting you hired: The case for selling your process and your soft skills instead.
    The difference between AI slop and AI that actually drives your software: What happens when you hand an approved script to an agent and walk away for coffee — plus the argument for why it's still not worth your time.
    How to spot "tool slop" before you download it: Vibe-coded plugins are flooding the market, and provenance is becoming the only real filter.
    Where to draw the line with generative AI: The push-button test, and whether gen AI storyboards quietly contaminate everything downstream.
    How to talk a small business out of the AI flyer: The argument that actually lands — and it isn't water usage or artist harm.
    How to price your work when the client wants an AI discount: Flat rates, rate cards, and who should be paying for those tokens.
    On being the tired cheerleader: An honest note about burnout, survivor's guilt from the COVID boom, and the LinkedIn positivity trap.

    Upcoming Events:
    Game Night: Wednesday, July 29th, 6:30pm Pacific — Gartic Phone is the official game, with optional Mecha Chameleon afterward
    Open discussions are held the second Monday of every month
    No guest episode scheduled this month — pitch a guest if you've got one!

    Visit MondayMeeting.org for this episode and other conversations from the motion design community!

    SHOW NOTES:
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    ⁠IVG Tool Kit
    AE Scripts Sale
  • Monday Meeting

    Think Like a Writer with Pennant Video | Jun 29, 2026

    2026/07/01 | 1h 20 mins.
    In this special guest episode, Ben Drake (head of motion) and Shaw Flick (creative director and head of writing) of Pennant Video join the Monday Meeting team to talk about how motion designers can think like writers—from daily writing habits to hooks, structure, and saying more with fewer words.
    This episode covers:
    Writing as thinking, not word smithing: Why the real skill is finding the underlying message and structuring ideas—and the daily morning practice that builds it.
    The writing/motion overlap: Patterns, contrast, rhythm, transitions, problem-and-resolution—how the writer and the animator are solving the same problems.
    Less words on screen: Why mirroring the VO hurts retention, how text length quietly drives runtime, and where on-screen words actually earn their place.
    Pennant's mid-funnel approach: The "video marketing trifecta"—differentiation, demonstration, validation—and the anthem, explainer, and testimonial work it shapes.
    Live script reads as a client unlock: Reading a first draft aloud on the call instead of emailing it—and why it beats the ChatGPT scripts clients tend to send.
    Start with the goal, not the deliverable: Digging into what a video needs to do before any craft call, with a Datavant trade-show piece that turned "powered by AI" into a turbine-engine metaphor.
    Hooks that actually pull people in: Bucketing ideas into themes, generating in your own head over a chatbot, lenses like "list and twist," and a book recommendation for silencing your "inner ding-dong."
    Upcoming Events:
    Next Open Discussion: July 13th (second Monday of each month)
    Next Game Night: July 29th (last Wednesday of every month, possibly debuting Mecha Chameleon!)
    Visit MondayMeeting.org for this episode and other conversations from the motion design community!

    SHOW NOTES:
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    Pennant Video
    Pennant Video "Trust Issues Vol 1"
    Datavant video
    A Self-Help Guide for Copywriters by Dan Nelken
    Everybody Writes by Ann Handley
    Do Interesting by Russel Davies
    Hey Whipple, Squeeze This by Luke Sullivan
    Manifesto Writing
    Sony Trapper's of Time
  • Monday Meeting

    Moving through Disappointment After the Deadline | Jun 8, 2026

    2026/06/10 | 1h 7 mins.
    In this open discussion episode, the Monday Meeting team leads a conversation about the emotional side of creative work—processing projects that get canceled, separating your identity from your output, and leaning on community through the freelance feast-or-famine cycle.
    This episode covers:
    When a project gets shelved at the 11th hour: Why it stings more when you've poured yourself in—and how to tell over-investment from imposter syndrome.
    Separating yourself from your work: How to keep your work from becoming your identity—plus a book recommendation that helps.
    "The client is not your friend": How to stay emotionally distant while still doing your best work.
    Reframing canceled work: How a shelved project can still earn its keep—and why the ownership outlasts the client's approval.
    Coping strategies that actually help: The small daily habit that brings back a sense of control when everything else feels out of your hands.
    Soft skills over creative: Why how you handle a project going sideways can matter more than the final result.
    The feast-or-famine booking cycle: Saying "no," the "full restaurant" effect, and the booking pattern every freelancer keeps running into.
    Community as a lifeline: How these calls and the Discord help carry people through rough seasons.
    Upcoming Events/Schedule:
    Game Night: Wednesday, June 24th (now every last Wednesday of the month), ~6/6:30 PM Pacific—playing Gartic Phone
    Next Open Discussion: Monday, July 13th (now monthly, every second Monday)
    Off-Monday "Open Office Hours" voice channel on Discord for portfolio/reel reviews—not recorded, so good for NDA-sensitive work
    Open to guest hosts and topic requests; new social media memes and challenges rolling out
    Visit MondayMeeting.org for this episode and other conversations from the motion design community!

    SHOW NOTES:
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    The Good Enough Job
    Scott Pelley Fired from 60mins
    Do What You Can’t by Casey Neistat
    Business Model Generation written by Alexander Osterwalder & Eves Pigneur
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About Monday Meeting
Monday Meeting is a weekly virtual gathering where motion designers, animators, and visual effects artists come together to discuss industry trends, share their experiences, and learn from one another. This creative community provides a platform for networking, collaboration, and skill development. By participating in Monday Meeting, motion design professionals can stay up-to-date on the latest techniques, tools, and software while also expanding their professional networks and growing their careers in this exciting and dynamic field.
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