254 episodes
- Our last open discussion episode of the summer wanders from focus rituals and sleep tech into cult psychology, library inspiration hauls, and an honest look at running a volunteer-powered creative community.
This episode covers:
What motion designers listen to while working: Silence, podcasts, ambient soundscapes — and one unexpected kaiju-based approach.
Sleep tech for creatives who can't shut off: Sleep buds, earplugs, and the tricky problem of waking up once you've blocked out the world.
Cults, true crime, and the language of persuasion: Why influencer culture feels so culty — and what that has to do with staying human in the age of AI.
Analog inspiration is back: Libraries, kids' books, vintage layouts, and slowing down offline.
The Monday Meeting bookshelf: Community book recs keep stacking up, and a browsable bookshelf page is coming to the site.
Tips on running a volunteer community: Burnout, the nonprofit question, and why growth isn't always the primary goal.
Ways to get involved: Newsletter sections, the listener spotlight, and guest hosting opportunities.
Upcoming Events:
No game night this month
Next Open Discussion: October 12th
Open office hours continue on Discord on non-recording Mondays
Visit MondayMeeting.org for this episode and other conversations from the motion design community!
SHOW NOTES:
Monday Meeting Patreon
Monday Meeting Discord
MondayMeeting LinkedIn
MondayMeeting Instagram
MondayMeeting Bluesky
MondayMeeting Newsletter
Sleep headphones Illya suggested! - In this guest episode, Nick and Sam Snyder of Snaggletooth Creative join Monday Meeting to talk about launching a public-facing motion design studio, making the award-winning folk horror short Nurture, navigating the film festival circuit, and how live-action filmmaking sharpens the storytelling skills motion designers bring to client work.
This episode covers:
How to finish a personal project when client work keeps winning: The scheduling mindset that finally got a years-long film idea out the door.
From freelancer billing name to public-facing studio: What actually changes when you stop talking like a freelancer and start talking like a studio owner.
Why a mascot character can carry a brand beyond its founders: How Snaggy came to be, and the part of the process nobody warns you about.
Bringing motion design tricks to live-action: The pre-production habits from mograph that made a 3–4 day shoot possible.
Why horror is a smart genre for first-time filmmakers: Creative constraints, community, and a surprisingly welcoming room.
How to navigate the film festival circuit: Where to submit, how to figure out where your film fits, and how to make festivals work for your business.
The festival market motion designers overlook: A whole category of clients that need exactly what you do.
Building the promotion muscle when imposter syndrome hits: A low-stakes way to get comfortable putting yourself out there.
DaVinci Resolve vs. Adobe for color: Why the final conform didn't happen in Premiere.
How cinema language levels up your motion design portfolio: What live-action storytelling teaches you that client work won't.
How to get on a film set with zero experience: Free, local, and closer than you think.
Follow Nurture on Instagram at nurture.film and find behind-the-scenes breakdowns at snaggletooth.tv.
Upcoming Events:
Open Discussion: Monday, September 14
Game Night (usually the last Wednesday of the month): TBA for September — watch the website, newsletter, or Discord
Office Hours voice channel on Discord on off-Mondays — unrecorded, drop-in co-working and hangout
Additional guest episodes to be announced
Visit MondayMeeting.org for this episode and other conversations from the motion design community!
SHOW NOTES:
Monday Meeting Patreon
Monday Meeting Discord
MondayMeeting LinkedIn
MondayMeeting Instagram
MondayMeeting Bluesky
MondayMeeting Newsletter
Snaggletooth.tv
"Nuture" Film
Film Festival Submission Resource - In this open discussion episode, the Monday Meeting community digs into Adobe's new After Effects AI Assistant, agentic workflows and MCPs, the booming market for interactive graphics in Rive, and how AI is reshaping specialization and career strategy in motion design.
This episode covers:
First impressions of Adobe's After Effects AI Assistant: The beta tool promises to build comps from text descriptions, but early reactions raise questions about speed, pricing, and when it's actually worth changing your workflow.
How one agent can replace a stack of AI subscriptions: Why paying for isolated AI features inside each app might be selling yourself short—and how a single agentic workflow with good context can organize Illustrator files, Rive state machines, and more.
Where AI helps and where it doesn't: The tasks worth handing off (labeling layers, hunting down broken expressions, batch settings) versus the ones where you'll spend more time prompting than doing it yourself.
Rive's interactive graphics boom: How the "Flash on steroids" tool is powering live event graphics for NBA All-Star Weekend, Final Four broadcasts, and interactive games—and what that market looks like for freelancers.
How to make developers love working with you: The handoff documentation approach that keeps clients coming back, plus a free open-source Rive player tool shared with the community (link in show notes).
Spotting AI misrepresentation in freelance work: The growing problem of hired artists secretly passing off AI output as handmade—and where the community draws the line on acceptable use.
Hyper-specialization vs. covering more ground: How AI lets artists go deeper into a niche or expand their range to deliver full products solo—and how to decide which path fits you.
Do degrees still matter in an AI world?: A spirited debate on liberal arts education, critical thinking, and what to tell the next generation entering creative careers.
Upcoming Events:
Game Night date TBA—keep an eye on the website and Discord for the official date
Guest episode later this month: Nick and Sam Snyder from Snaggletooth TV on passion projects outside client work (date TBA)
Next open discussion: September 14th
Office hours on Discord on non-podcast Mondays—portfolio reviews, reel reviews, troubleshooting, and hangouts
Ilya is seeking beta testers for a new After Effects expression editor—post in the Discord to join
Visit MondayMeeting.org for this episode and other conversations from the motion design community!
SHOW NOTES:
Monday Meeting Patreon
Monday Meeting Discord
MondayMeeting LinkedIn
MondayMeeting Instagram
MondayMeeting Bluesky
MondayMeeting Newsletter
IVG Tool Kit
Ilya’s expression editor plugin (needs beta testers!) - This open discussion episode starts with live events, collaboration, and freelance positioning — and one rule: no AI talk. That rule lasts about six minutes.
This episode covers:
How to stay visible without making everything yourself: Why collaborations are quietly doing more for freelance work right now than solo output.
The call opener that gets clients talking: How to turn cold outreach warm, and why leading with your credentials is the wrong move.
Why your reel might not be what's getting you hired: The case for selling your process and your soft skills instead.
The difference between AI slop and AI that actually drives your software: What happens when you hand an approved script to an agent and walk away for coffee — plus the argument for why it's still not worth your time.
How to spot "tool slop" before you download it: Vibe-coded plugins are flooding the market, and provenance is becoming the only real filter.
Where to draw the line with generative AI: The push-button test, and whether gen AI storyboards quietly contaminate everything downstream.
How to talk a small business out of the AI flyer: The argument that actually lands — and it isn't water usage or artist harm.
How to price your work when the client wants an AI discount: Flat rates, rate cards, and who should be paying for those tokens.
On being the tired cheerleader: An honest note about burnout, survivor's guilt from the COVID boom, and the LinkedIn positivity trap.
Upcoming Events:
Game Night: Wednesday, July 29th, 6:30pm Pacific — Gartic Phone is the official game, with optional Mecha Chameleon afterward
Open discussions are held the second Monday of every month
No guest episode scheduled this month — pitch a guest if you've got one!
Visit MondayMeeting.org for this episode and other conversations from the motion design community!
SHOW NOTES:
Monday Meeting Patreon
Monday Meeting Discord
MondayMeeting LinkedIn
MondayMeeting Instagram
MondayMeeting Bluesky
MondayMeeting Newsletter
IVG Tool Kit
AE Scripts Sale - In this special guest episode, Ben Drake (head of motion) and Shaw Flick (creative director and head of writing) of Pennant Video join the Monday Meeting team to talk about how motion designers can think like writers—from daily writing habits to hooks, structure, and saying more with fewer words.
This episode covers:
Writing as thinking, not word smithing: Why the real skill is finding the underlying message and structuring ideas—and the daily morning practice that builds it.
The writing/motion overlap: Patterns, contrast, rhythm, transitions, problem-and-resolution—how the writer and the animator are solving the same problems.
Less words on screen: Why mirroring the VO hurts retention, how text length quietly drives runtime, and where on-screen words actually earn their place.
Pennant's mid-funnel approach: The "video marketing trifecta"—differentiation, demonstration, validation—and the anthem, explainer, and testimonial work it shapes.
Live script reads as a client unlock: Reading a first draft aloud on the call instead of emailing it—and why it beats the ChatGPT scripts clients tend to send.
Start with the goal, not the deliverable: Digging into what a video needs to do before any craft call, with a Datavant trade-show piece that turned "powered by AI" into a turbine-engine metaphor.
Hooks that actually pull people in: Bucketing ideas into themes, generating in your own head over a chatbot, lenses like "list and twist," and a book recommendation for silencing your "inner ding-dong."
Upcoming Events:
Next Open Discussion: July 13th (second Monday of each month)
Next Game Night: July 29th (last Wednesday of every month, possibly debuting Mecha Chameleon!)
Visit MondayMeeting.org for this episode and other conversations from the motion design community!
SHOW NOTES:
Monday Meeting Patreon
Monday Meeting Discord
MondayMeeting LinkedIn
MondayMeeting Instagram
MondayMeeting Bluesky
MondayMeeting Newsletter
Pennant Video
Pennant Video "Trust Issues Vol 1"
Datavant video
A Self-Help Guide for Copywriters by Dan Nelken
Everybody Writes by Ann Handley
Do Interesting by Russel Davies
Hey Whipple, Squeeze This by Luke Sullivan
Manifesto Writing
Sony Trapper's of Time
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Trending Arts podcasts
About Monday Meeting
Monday Meeting is a weekly virtual gathering where motion designers, animators, and visual effects artists come together to discuss industry trends, share their experiences, and learn from one another.
This creative community provides a platform for networking, collaboration, and skill development. By participating in Monday Meeting, motion design professionals can stay up-to-date on the latest techniques, tools, and software while also expanding their professional networks and growing their careers in this exciting and dynamic field.
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