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Continuing Conversations: Sci-Fi Storytelling & Star Trek Adventures

Studio Tembo
Continuing Conversations: Sci-Fi Storytelling & Star Trek Adventures
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210 episodes

  • Continuing Conversations: Sci-Fi Storytelling & Star Trek Adventures

    Why Your Choices Matter in Star Trek: Resurgence (feat. Dan Martin)

    2026/1/30 | 57 mins.
    Ever wondered how a video game writer handles the "Kobayashi Maru" of storytelling? Dan Martin (Writer, Star Trek: Resurgence) joins us to reveal how Telltale-style branching narratives are built and why Riker makes the perfect Captain.

    In this episode of Continuing Conversations, Michael and Jim sit down with Dan Martin to discuss the challenges of writing for a beloved IP like Star Trek. Dan breaks down the "Ludo-narrative dissonance" in game design, shares stories from the Resurgence writer's room, and explains why Spock, Kirk, and McCoy are the ultimate model for video game choices.

    [Key Topics]
    00:00 - Intro: Writing for the 24th Century
    04:15 - Why Riker should have been a Commodore hunting the Borg
    08:30 - The secret to Spock’s voice: It’s an East Boston accent?
    13:45 - How "Beany" tools manage thousands of script pages
    23:10 - Ludo-Narrative Dissonance: When story fights gameplay
    26:00 - AI in creative writing: Why Dan isn’t worried

    [Links & Resources]
    Dan Martin: DanMartinMedia.com
    Michael Dismuke: MichaelDismuke.com

    #StarTrek #StarTrekResurgence #GameDesign #NarrativeDesign #StarTrekAdventures #SciFiWriting

    https://linktr.ee/studiotembo
  • Continuing Conversations: Sci-Fi Storytelling & Star Trek Adventures

    Inside the Star Trek Adventures Species Sourcebook (w/ the Writers!)

    2026/1/24 | 1h 13 mins.
    Jim and Michael are joined by the writers behind the Star Trek Adventures: Species Sourcebook to talk deep Trek lore, game design, and how to bring the galaxy’s many cultures to life at your table.

    Al Spader, Nathan Dowdell, Rachael Cruz, and Stephen Near gather to discuss designing iconic species, expanding player options, and giving GMs new tools to add depth, flavor, and IDIC to their campaigns.

    If you’ve ever wanted your Star Trek Adventures game to feel richer, stranger, and more authentically Trek — this episode is for you.

    https://linktr.ee/studiotembo
  • Continuing Conversations: Sci-Fi Storytelling & Star Trek Adventures

    Why We Love Happy Endings: Writing Cozy Romance with Alys Murray

    2026/1/16 | 56 mins.
    Jim Johnson is back in the co-pilot seat this week alongside Michael Dismuke to interview best-selling romance author Alys Murray.

    Alys has made a name for herself writing "sweet" romance novels that capture the cozy, heartwarming feel of a Hallmark movie—but with her latest work, she is adding a magical twist. In this episode, the trio discusses the enduring appeal of the "small town" trope, why readers crave happy endings in chaotic times, and Alys's shift into the paranormal rom-com genre with her new book, Small Town, Big Magic.

    They also dive into her writing process, her roots in fanfiction, and the specific "beats" that make a romance novel work.

    Topics Discussed:
    The definition of "Sweet Romance" vs. other sub-genres.
    The Magnolia Sisters series and building fictional flower shop empires.
    Transitioning to "Witchy" Rom-Coms with Small Town, Big Magic.
    The "Hallmark Movie" formula and why it works.
    Pantsing vs. Plotting: How Alys writes three books a year.
    The influence of fanfiction on modern publishing.

    Guest Info: Alys Murray is an author of romantic comedies and sweet romance novels, known for The Magnolia Sisters series and Small Town, Big Magic. She combines her love for food, travel, and happy endings into stories that feel like a warm hug.

    Time Chapters
    00:00 - Intro: Jim & Michael are back together 
    01:45 - Meet Author Alys Murray 
    04:15 - What is "Sweet Romance"? 
    07:30 - The Appeal of the "Small Town" Trope 
    1:20 - Discussing "The Magnolia Sisters" 
    15:40 - "Small Town, Big Magic": A Witchy Pivot 
    20:10 - The Writing Process: Beating the Block 
    24:50 - Fanfiction Roots & Community 
    29:00 - Upcoming Projects & Outro

    https://linktr.ee/studiotembo
  • Continuing Conversations: Sci-Fi Storytelling & Star Trek Adventures

    How Star Trek Comics Are Made: From Pitch to Print w/ Heather Antos

    2026/1/09 | 42 mins.
    In this episode of Continuing Conversations, Michael Dismuke flies solo to sit down with Heather Antos, the Senior Editor of Star Trek comics at IDW Publishing.

    Heather opens up about her journey from Marvel (Star Wars, Gwenpool) to reshaping the Star Trek comic landscape. We discuss the creation of the first-ever Star Trek comic universe, the massive Day of Blood crossover event, and the return of Captain Benjamin Sisko. Heather also breaks down the editorial process, explaining how to balance 60 years of canon while creating accessible stories for new readers through the "Red Shirt" line.

    Whether you are a hardcore Trekkie or a comic book curious fan, this episode reveals how the current "Golden Age" of Star Trek comics is being built.

    Topics Discussed:
    The "Choose Your Own Adventure" style Lower Decks graphic novel.
    Creating an "Avengers-style" lineup for the Star Trek universe.
    The return of Benjamin Sisko and the God Shock storyline.
    Star Trek: Defiant – The "Dirty Dozen" of the Federation.
    The step-by-step process of editing a licensed comic book.
    The difference between writing for television vs. comic panels.
    Guest Info: Heather Antos is an Eisner, Harvey, and Hugo-nominated editor and story consultant known for her work at Marvel, Lucasfilm, and currently IDW Publishing.

    Time Chapters
    00:00 - Intro: Michael flies solo 
    01:48 - Meet Heather Antos (Marvel, Star Wars, & IDW) 
    05:10 - Lower Decks: Warp Your Own Way (Choose Your Own Adventure) 
    08:25 - Building a Shared Comic Universe (The "Avengers" of Trek) 
    12:55 - The "Red Shirt" Line: Comics for Non-Nerds 
    17:15 - Balancing 60 Years of Canon with New Stories 
    21:50 - The Return of Benjamin Sisko & "The Burn" 
    27:10 - Star Trek: Defiant (The "Suicide Squad" of Trek) 
    31:30 - The Editorial Process: From Concept to Script to Art 
    36:40 - The Importance of Outlining 
    39:00 - Writing for TV vs. Writing for Comics 
    43:40 - Upcoming Projects & Outro

    https://linktr.ee/studiotembo

    Star Trek, Comics, IDW, Heather Antos, Writing, Sci-Fi, Interview, Deep Space Nine, Lower Decks, Pop Culture, Editorial.
  • Continuing Conversations: Sci-Fi Storytelling & Star Trek Adventures

    Star Trek at 60 – Writing, Editing, and the Future of Trek Stories

    2026/1/02 | 44 mins.
    It’s the first episode of 2026—and that means we’re officially in the 60th anniversary year of Star Trek. To kick things off, we’re also widening the show’s scope: we’re not just talking Star Trek Adventures at the table anymore—we’re going Beyond RPG into the more expansive Trek storytelling universe.

    Tonight’s guest is Scott Pearson, a longtime editor in the Star Trek fiction space (including years as a freelance copy editor for Trek novels) who has recently stepped into a larger editorial role on the Star Trek book line—and who also works in the Star Trek Adventures RPG world.

    We dig into what editors actually do, the differences between prose and comics, why style guides matter more than you think, and how working across novels, comics, and RPGs changes the way you approach story. Along the way: Trek talk, craft talk, and a lot of appreciation for the fans who keep the Final Frontier thriving.

    https://linktr.ee/studiotembo

    #StarTrek #StarTrek60 #StarTrekPodcast #StarTrekFandom #StarTrekWriting #StarTrekEditing #StarTrekAdventures #TTRPG #SciFiPodcast

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About Continuing Conversations: Sci-Fi Storytelling & Star Trek Adventures

Where does the game end and the story begin? Continuing Conversations is your weekly deep dive into the art of Science Fiction storytelling, narrative design, and the creative process—hosted by Michael Dismuke and Jim Johnson.While our roots are firmly planted in the Star Trek Adventures RPG, our mission has expanded. We are exploring how Sci-Fi worlds are built, how characters are forged, and how stories are told across every medium. Whether you are a Gamemaster crafting a campaign, an aspiring novelist, or a fan of deep lore, we bring you the insights you need to fuel your imagination. Produced by Studio Tembo, this show is dedicated to "Infinite Stories in Infinite Combinations." Whether you're rolling dice or writing chapters, let's continue the conversation.https://linktr.ee/studiotemboScience Fiction Writing, Narrative Design, Star Trek Adventures, Creative Writing, RPG Design, World Building, Sci-Fi Authors, Jim Johnson, Michael Dismuke, Studio Tembo, Speculative Fiction, Tabletop RPGs, Game Writing, Storytelling.
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