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Star Trek Adventures: Continuing Conversations

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Star Trek Adventures: Continuing Conversations
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  • Building a 5-Year Star Trek Adventures Campaign: Lessons from USS Pioneer
    The U.S.S. Pioneer completed its five-year mission in uproarious fashion. Now meet the GM and players who pushed the limits of Star Trek Adventures storytelling to create a life-changing epic to span the ages. Get good advice on forming great bonds with your players, utilizing Discord to make for a top-notch gaming experience, and learn how a good gaming group can launch your writing career! Guest stars: Aaron Pollyea, Al Spader, Josh Allen, and Troy Mepyans. From Coworkers to Family: How the USS Pioneer Crew Created an Epic Star Trek Adventures Campaign The Star Trek Adventures RPG is celebrating its fifth year, coinciding with the 60th anniversary of Star Trek. To commemorate this milestone, a recent podcast brought together the cast of the USS Pioneer, a group that just wrapped up a five-plus year campaign. This blog post delves into the secrets of their success and offers insights for other groups looking to embark on long-term Star Trek Adventures. Meet the Crew The podcast featured a stellar lineup of talent, all deeply involved in the Star Trek Adventures universe and beyond: Michael Dismuke: Freelance writer for Star Trek Adventures RPG, lead writer on Captain's Log RPG, and Star Trek fiction writer. Jim Johnson: Project manager and line editor for Star Trek Adventures RPG and Fallout RPG, and a fiction writer. Al Spader: Freelance writer for Star Trek Adventures and writer/designer for other RPGs, including Sentience RPG Once Upon. Josh Allen: Contributing writer to Star Trek the Captain's Log and a player in the Pioneer campaign. Troy Methens: Freelance writer for Star Trek Adventures and RPG creator for Astron 2D20 and The Good, the Bad and the Savage for Savage Worlds. Aaron Pallier: Longtime freelance writer for Star Trek Adventures, specializing in starship science/technology, and creator of Saucer Squadron. Setting the Stage: The USS Pioneer's Mission The USS Pioneer's campaign was based out of the Shackleton Expanse, venturing 13.7 million light years away to the Centaurus galaxy. Their adventures have been chronicled on Continuing Missions, with many stories adapted into novellas. Defining Moments: From Crew to Family When asked about a defining moment, the crew unanimously agreed it was their transformation from coworkers to a close-knit family. This bond transcended the game, with members supporting each other's careers, personal lives, and families. This real-life connection was then woven back into the story, enriching the narrative. Aha Moments: Character Growth and Unexpected Twists   The players shared several "aha" moments that shaped their characters and the campaign: Season Three Finale: Surviving a major arc and reuniting on the bridge. Character Evolution: One character's journey took an unexpected turn after getting lost in time, leading to unique roleplaying opportunities. Trask's Return: A poignant moment for Nalinda, the ship's counselor, who grappled with loss and the surprise reappearance of a friend. "Elevated Edict" Module: This module, written by Michael, sparked philosophical questions and internal conflict, leading to meaningful character development. The Power of Play-by-Post on Discord The USS Pioneer campaign was run online via Discord, which presented both challenges and unique advantages: Writing Format: The asynchronous nature of play-by-post allowed for thoughtful phrasing and detailed descriptions. Flexibility: Players could have others control their characters when unavailable, ensuring the story kept moving. Established Writing Guidance: The group adopted guidelines like short sentences, past-tense narration, and out-of-character discussions to maintain narrative flow and clarity. Inner Dialogue: The written format allowed players to express their characters' inner thoughts, adding depth and complexity often missed in face-to-face games. Lessons in Storytelling and Collaboration The Pioneer campaign provided valuable lessons in storytelling, collaborative writing, and improvisation: The Power of the Cutscene: Recognizing and utilizing cutscenes to create suspense and reveal off-screen events. The Importance of B Plots: Developing unconnected A and B plots to add depth and complexity to the narrative. Character Flexibility: Allowing events to shape characters organically, rather than forcing them down a predetermined path. The Value of Asides and Logs: Using logs to explain character actions and thoughts, adding layers to their personalities. The Importance of Supporting Fellow Writers: The crew emphasized the importance of supporting and uplifting other writers in the community. Gratitude and Lasting Bonds The podcast concluded with expressions of gratitude and reflections on the enduring friendships forged through the USS Pioneer campaign. The players appreciated the opportunity to grow as role-players and as people, and the shared experience created a bond that continues to this day. The Legacy of the USS Pioneer The USS Pioneer campaign stands as a testament to the power of collaborative storytelling, character-driven narratives, and the enduring appeal of Star Trek. Its legacy continues to inspire new players and writers in the Star Trek Adventures community. As Al Spader so eloquently put it, "Captain, Pioneer is all around you."
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  • The Magic of Star Trek RPGs: Intentionality and Positive Impact
    Kelli Fitpatrick, Jim Johnson and Michael Dismuke ask "Does writing hopeful science fiction and fantasy even matter with everything that's going on in the world right now?" Join the deep dicussion and let us know what you think in the comments section. https://linktr.ee/studiotembo 00:00:22 - Introductions: Dismuke, Johnson, and Fitzpatrick 00:01:40 - Employee morale and hopeful sci-fi 00:03:32 - Optimistic fiction explores humanity's future 00:07:31 - Optimism and escapism importance in fiction 10:44 - Game design for positive dopamine hits 11:11 - Session zero: Setting game tone upfront 12:55 - Gaming's positive impact on real world 14:44 - Star Trek RPGs and leadership skills 00:18:57 - Nuance: Ethical scenarios and RPG complexities 00:27:23 - Writing matters, especially in difficult times
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  • Beyond Sci-Fi: Genre-Bending in Star Trek RPGs
    Kelli Fitzpatrick joins this week show to discuss the question "Is there a genre that Star Trek has NOT touched?" Enjoy the discussion and insights about how to bring different genres into your Star Trek Adventures game. https://linktr.ee/studiotembo 00:00:20 - Introductions and writing discussion 00:04:12 - Q's powers: Science or magic? 00:07:49 - Star Trek: Technology, magic, spirituality 00:14:13 - Star Trek's classic Hollywood themes 00:20:27 - Egyptian magic as advanced technology 00:23:21 - Earth post World War III setting 00:26:27 - Kelly's website and diverse work
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  • From TOS to Strange New Worlds: The 23rd Century in Star Trek Adventure
    Continuing Conversations: Starfleet in the 23rd Century! Announcing the newest supplement to the Star Trek Adventures 2e universe! Join writers  Aaron Pollyea, Al Spader, Sarah Kennedy, Chris McCarver, Bill Barbato, Michael Dismuke, and Jim Johnson as we get hype over all the goodness that came from the TOS, TAS, DIS, SNW, and Movie-era of Trek! https://linktr.ee/studiotembo 00:00:20 - Introductions of Michael, Jim, and Aaron 00:06:13 - Reimagining the Gorn in Star Trek 00:12:51 - Revisiting the original Star Trek series 00:15:56 - Speaker loves Discovery and Klingon redesigns 00:18:47 - Condensing Star Trek lore challenges 00:25:06 - Genesis project's political powder keg 00:30:45 - Distilling Star Trek's Century for RPGs 00:37:58 - Klingon and Romulan psychology across time 00:43:57 - Book focuses on entire century of Trek 00:49:40 - Gratitude to Peter David, Star Trek writer
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  • Kira Nerys: Modeling a Complex Character in Star Trek Adventures RPG
    AJ Fox joins Jim and Michael as we break down the character of Kira Nerys: her relevance, her strengths, her dynamics. Then we talk about how to create a similar-type character for your STA campaign: the dangers, the perks! https://linktr.ee/studiotembo 00:00:20 - Introductions: Michael, Jim, and guest AJ 00:01:46 - Kira character analysis and RPG modeling 00:06:53 - Deep Space Nine's political commentary 00:10:29 - Kira, Opaka, and Bajoran perspectives 00:16:44 - Kira's character arc and relationships 00:23:23 - Bajor, Federation, and wormhole control 00:26:29 - RPG session zero: Kira and safety tools 00:33:10 - Building contrasting characters for role-playing 00:39:43 - Discovery rewatch reveals nuances 00:42:38 - AJ's projects: TTRPG talk show, editing
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About Star Trek Adventures: Continuing Conversations

We talk about all things Star Trek Adventures. This includes announcing the latest releases, highlighting professionals and fans associated with the game, explaining game rules and mechanics, exploring how to be a better GM or player, discussing the wider Star Trek-verse in relation to STA, and answering your questions about the best RPG game ever. https://linktr.ee/studiotembo
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