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Software Engineering Daily

Software Engineering Daily
Software Engineering Daily
Latest episode

170 episodes

  • Software Engineering Daily

    Mina the Hollower

    2026/06/25 | 45 mins.
    Yacht Club Games is the studio behind the acclaimed Shovel Knight franchise. Their latest release is Mina the Hollower, which is a top-down action RPG inspired by classic Zelda and Castlevania titles. After many years in development, the game recently launched to widespread critical acclaim. David D’Angelo is a lead programmer at Yacht Club Games.

    The post Mina the Hollower appeared first on Software Engineering Daily.
  • Software Engineering Daily

    Foundation Models for Structured Data

    2026/06/23 | 44 mins.
    Predictive modeling is a core element in modern systems, and powers capabilities such as fraud detection, loan approvals, and recommendation systems. These systems typically operate on structured, relational data stored in enterprise databases, with rows, columns, and interlinked tables. While computer vision and natural language processing have undergone a neural network revolution, the tabular data

    The post Foundation Models for Structured Data appeared first on Software Engineering Daily.
  • Software Engineering Daily

    Biome and the Future of JavaScript Tooling

    2026/06/18 | 1h 2 mins.
    Modern web development requires an ever-growing collection of tools including formatters, linters, bundlers, and plugins. Each tool typically has its own configuration, dependencies, and performance cost. As applications grow more complex, the overhead of maintaining this toolchain becomes a real burden. Biome is an open source toolchain for web projects that brings formatting and linting

    The post Biome and the Future of JavaScript Tooling appeared first on Software Engineering Daily.
  • Software Engineering Daily

    Preparing for Q-Day

    2026/06/16 | 46 mins.
    Most of the cryptography securing the internet today rests on mathematical problems that classical computers cannot solve in any reasonable timeframe. That assumption is now being tested. Recent advances in quantum computing have dramatically compressed timelines, and many in the industry have set a target of full post-quantum security by 2029, meaning a complete migration

    The post Preparing for Q-Day appeared first on Software Engineering Daily.
  • Software Engineering Daily

    Developing Multiplayer Games in Godot

    2026/06/11 | 47 mins.
    Multiplayer games are among the hardest software systems to build, requiring developers to synchronize state across unreliable networks while maintaining fairness, performance, and a responsive player experience. Latency, cheating, server costs, and debugging distributed game logic all introduce complexity that single-player games never encounter. Dome Keeper is a minimalist tower defense game with roguelike elements

    The post Developing Multiplayer Games in Godot appeared first on Software Engineering Daily.
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