Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professiona...
EP 189 - The New Ships & Gameplay That Could Make Star Citizen Great in 2025 (Ft. TenPoundFortyTwo)
If Star Citizen fixed everything and became stable, people would enjoy it much more. This is the sentiment driving Star Citizen’s production this year, but what does it mean? Today I’m joined by TenPoundFortyTwo as we discuss what a Star Citizen with the little problems handled and the basic gameplay fleshed out would look like.
Today’s Guests:
TenPoundFortyTwo
Youtube - https://www.youtube.com/@tenpoundfortytwo
ToC:
00:00 Content Delivery in 2025
12:00 Game Instancing in 2025
20:00 Professions in Star Citizen
01:11:42 How Do Other MMOs Compare
01:18:52 Is It Getting Better?
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1:31:14
EP 188 - Can 2025 Afford To Be “Just Another Year” For Star Citizen? (Ft. Xerostate)
With 2024 squarely behind us, Star Citizen is entering a new phase. Server meshing is out in the wild, plyer expectations are higher than ever, and playability is the game's name for 2025. All this being true, the year needs to be more than the old “promise and hopefully deliver” format. 2025 needs to be different for the sake of the game and the community. So what can players expect in the big topics, and why is the community seeing things so differently during this crucial time? I’m joined by Twitch streamer XeroState to discuss.
Today’s Guests:
Xerostate
Twitch - https://www.twitch.tv/xerostate
Youtube - https://www.youtube.com/@XeroStateLIVE
Twitter - https://twitter.com/xerostate
ToC:
00:00 Introduction
03:20 PvE, PvP, and Pyro
29:15 How Was 2024?
52:20 Why is The Community So Mad and Happy?
01:05:00 Expectations for 2025
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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1:27:31
EP 187 - How Pyro is Already Changing Star Citizen | A Pirate’s Perspective (Ft. voiDude)
Star Citizen 4.0 is LIVE! While there are some caveats there, the update is in player hands and the progress wipe has been made! With it comes a new star system and some major changes to how the game functions in it. I’m joined by Youtuber and self-proclaimed Pirate
Today’s Guests:
voiDude
Youtube: https://www.youtube.com/c/voidyvids
Twitch: https://www.twitch.tv/voidude
ToC:
00:00 Introduction
07:20 Mission Problems & The Mission Refactor
13:00 Piracy in Star Citizen
24:00 What is Pyro for?
35:30 Is Pyro Really That Dangerous?
53:50 Does it Have To Be PvP?
01:10:40 Can You Play Pyro Solo?
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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1:17:04
EP 186 - Star Citizen’s Server Meshing is Working! What Next? (Ft. Grolo)
Star Citizen 4.0 is inevitable. With server meshing presumably working in the PTU, CIG seems ready to push the big update out live before Christmas. But what does it actually mean that server meshing is “working”? Can we expect a stable launch? And how will Star Citizen overcome the problems we can already see forming during this iteration of server meshing? Today I’m joined by network engineer and Youtuber Grolo to discuss.
Today’s Guests:
Grolo
Youtube: https://www.youtube.com/@grolo-af
ToC:
00:00 Introductions
05:40 How is Server Meshing Going in 4.0?
16:00 Server Meshing in Star Citizen & Other Games
27:00 How Are Things Going?
42:00 Is SC Taking Too Long?
51:00 Communication From CIG
56:00 The Future of Server Meshing
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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1:12:05
EP 185 - Crafting & Basebuilding Are Taking Over Star Citizen (Ft. RedMonsterSC)
One of the major shifts in Star Citizen’s development over th elast year has been the focus on base building and crafting. A potential “endgame” option for many, and a catalyst for a lot of player gameplay, this is an important part of the game, and just last week CIG delivered a HUGE update on details surrounding the gameplay involved. I’m joined by Youtuber and miner, RedMonsterSC, to discuss.
Today’s Guests:
RedMonsterSC
Youtube: https://www.youtube.com/redmonstersc
Twitter: https://x.com/redmonstersc
ToC:
00:00 Introductions
01:50 Resource Extraction & Material Quality
16:00 Offline & Cross-Shard Raiding in Star Citizen
32:00 Base Upkeep and Maintenance
38:30 Crafting & Blueprints
51:45 Player Trading & Shops
01:04:25 CIG Needs A Balance Team
01:08:20 When Did Crafting Get So Important?
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
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Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.
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