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Launch Sequence with Space Tomato

Space Tomato
Launch Sequence with Space Tomato
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  • EP 204 | - Why Server Meshing is Working But Star Citizen Still Isn’t & What’s Next? (Ft. Grolo)
    The year is 2025 and Star Citizen finally has server meshing, but there is still plenty left to do before the game feels good. From cleaning up gameplay to figuring out dynamic server meshing, CIG has their work cut out for them. But why is this not happening faster? When will the game reach a high quality standard? And where do we go from here?Today’s Guests:GroloYoutube: https://www.youtube.com/@grolo-afToC:00:00 Introductions02:45 Star Citizen in 202511:30 Static Server Meshing Now28:45 Current Stability37:15 Dynamic Server Meshing in the Future50:30 Persistence and the Game Database56:00 Performance Regression?01:01:20 Is This a Special MMO in the Making?Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord
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  • EP 203 | - Physical CitCon Cancelled & Mining Is Getting Good Again (Ft. RedMonsterSC)
    With recent news of CitizenCon in 2025 getting cancelled for a digital event instead, I decided to hijack the first part of this talk with RedMonster to discuss the breaking news. Ultimately, today’s show is about looking at mining in Star Citizen now, where it has come from, where it’s going, and what current changes it is currently undergoing.Today’s Guests:RedMonsterSCYoutube: https://www.youtube.com/redmonsterscTwitter: https://x.com/redmonsterscToC:00:00 Introductions & General Discussion12:30 CitizenCon Goes Digital Again!34:00 Mining In The Past40:30 The Complexities of Mining46:00 Mining Changes in 4.101:16:00  What Comes Next?Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord
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  • EP 202 | - Should All Players Have Access To All Gameplay & Rewards? (Ft. voiDude)
    The development of Star Citizen continues on at full tilt in a way we haven’t seen before. As content continues into the game, the overall design of Star Citizen 1.0 still remains blurry as we go through the changes of 2025. One thing is clear, though, gameplay is becoming more varies for the players, and you’ll have to start picking the experience you want. I’m joined by VoiDude today to talk Star Citizen Alpha 4.1 and how it defines PvE and PvP, solo and multi-player gameplay, and more.Today’s Guests:voiDudeYoutube: https://www.youtube.com/c/voidyvidsTwitch: https://www.twitch.tv/voidude ToC:00:00 Introductions3:50 Sandbox vs Them Park / PvP vs PvE | Game Design20:00 Has The Gameplay Truly Expanded in 4.1?39:30 Item Recovery56:30 Contested Zones vs The Hathor Locations01:05:00 Instanced Locations vs Emergent Gameplay01:13:50 Solo vs Multiplayer GameplayAudio Podcast: https://podcasters.spotify.com/pod/show/launchsequenceVideo Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord
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  • EP 201 | BONUS | - The Upcoming Star Citizen Ships They Won’t Tell You About (Ft. tristPWN)
    Today we are joined by tristPWN to discuss upcoming Star Citizen ships that have no real evidence of existence besides the 2024 CitizenCon teaser video. We’ll be using visual aids to show you what tristPWN has figured out on his own, and discussing possible usecases for the vehicles still missing. Enjoy this bonus episode in the spirit of shyp HYPE!Today’s Guests:tristPWNYoutube - https://www.youtube.com/channel/UCPs39Q6bS7vVgGmAfS3G3XQToC:00:00 Introductions10:30 Upcoming Known Ships19:10 New CNOU Ship32:00 New ATLAS (Medical/Base Building)43:30 The Not Guardian49:30 The Drake ShipVideo Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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  • EP 200 - Why Item Recovery is Such a Flashpoint (Ft. TheAstroPub & XeroState)
    Today we take a look at the latest hot topic in Star Citizen’s highest echelons of discussion and debate, item recovery. The change coming in 4.1 changes how looting will work, but is it really that big a deal to most players? Today I’m joined by 2 Launch Sequence regulars to celebrate 200 episodes and the release of Alpha 4.1.Today’s Guests:TheAstroHistorianTwitch - https://www.twitch.tv/TheAstroPubYoutube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorianhttps://www.youtube.com/@TheCaptainsTablePodcastXeroStateTwitch - https://www.twitch.tv/xerostateYoutube - https://www.youtube.com/@XeroStateLIVETwitter - https://twitter.com/xerostateVideo Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord
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About Launch Sequence with Space Tomato

Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.
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