In this episode of Gotham & Beyond, we turn our focus to one of the most creative, reality-bending powers in DC Heroes 3rd Edition... Illusion.This power doesn't break bones or melt steel. It bends perception. It wins encounters without ever throwing a punch. We’ll break down the rules from page 56, show how illusions work mechanically, and talk through how they can control the battlefield or the table.Illusion is all about making others believe. And in this game, belief is often deadlier than a bomb.#DCHeroes #MEGS #TTRPG #BatmanRPG #GothamAndBeyond #SuperheroRPG
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13:31
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13:31
Subplots: The Secret Life of Heroes
In this episode of Gotham & Beyond, we dig into one of the most overlooked but most rewarding parts of the DC Heroes 3rd Edition RPG: Subplots.Drawn from pages 141–144 of the core book, subplots bring your hero’s life off the battlefield and into the real world. Family problems, job stress, old enemies, romance, secrets… these threads shape who your hero is when the mask comes off.We’ll talk about how subplots work, why they earn Hero Points, and how they turn downtime into story. You’ll also hear examples of how a subplot can shift a campaign in surprising ways.Because in DC Heroes, the fight is never just in the streets. Sometimes, it’s at home.#DCHeroes #MEGS #SuperheroRPG #GothamAndBeyond #BatmanRPG #TTRPG #OldSchoolGaming
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13:50
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13:50
Pushing Automatic Actions
In this episode of Gotham & Beyond, I talk about one of the most cinematic rules in DC Heroes 3rd Edition, Pushing Automatic Actions. This is where your hero digs deep, straining every ounce of their power to do the impossible. We’ll walk through exactly how it works, what the costs are, and why it’s not something you should throw around lightly. From the raw tension of a “burnout” to the thrill of a last-second success, Pushing adds drama to your game in a way that fits right alongside the best comic book moments. I share the book’s Aqualad tank-lifting example and expand with my own scenarios so you can see how it plays out at the table. Whether you’re a GM looking to stage heroic challenges or a player hoping for that one unforgettable scene, this episode will show you how to make Pushing Automatic Actions shine in your sessions.#DCHeroes #Batman #TabletopRPG #SuperheroRPG #GothamAndBeyond
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11:59
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11:59
Danger Sense: The Power That Keeps You Alive
This week, I shine the Bat-Signal on one of the most underrated powers in the DC Heroes 3rd Edition RPG, Danger Sense. It doesn’t make you faster. It doesn’t make you stronger. It just keeps you alive. I dig into the real mechanics straight from page 53, walk through how it works in play, and explore why this subtle power creates some of the best moments in street-level games. You’ll hear how Danger Sense isn’t about prediction, it’s about instinct. And sometimes, that one second of warning is all that stands between you and the morgue. If you're building a survivor, a detective, or a hero who knows when to stop, this one's for you.#DCHeroes #MEGS #TTRPG #SuperheroRPG #GothamAndBeyond #OldSchoolGaming #TabletopGames #BatmanRPG #DangerSense
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12:19
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12:19
Hero Points: The Currency of Drama
In this episode of Gotham & Beyond, we explore one of the most defining mechanics in the DC Heroes 3rd Edition RPG: Hero Points.They’re not about luck. They’re about story. About growth. About choosing the moment to shine or the moment to fall.We break down how they work, why they matter, and what they reveal about the heart of this system. Plus, a story or two from the table that show how Hero Points make all the difference.Whether you're new to DC Heroes or returning after years away, this is where the real drama begins.#DCHeroes #SuperheroRPG #MEGS #TTRPG #TabletopGames #GothamAndBeyond #BatmanRPG #OldSchoolRPG #StoryFirstGaming
A podcast about superhero roleplaying, storytelling, and decades of gaming behind the screen. The Gotham & Beyond Podcast shares GM experiences from DC Heroes 3rd Edition, Batman: The Roleplaying Game, and beyond. Each episode offers short reflections, campaign ideas, rule breakdowns, and comic talk, all drawn from deep GM binders and a shelf full of classics. Whether you're into MEGS mechanics or just love hearing how others run their games, this is a focused, no-fluff show built by a Lawful Evil DM with stories to tell.