The party spend two weeks on the road to their destination of the High Moors, a quick decision on a riddle gains them access to a series of underground chambers and they find themselves having to take risks and are challenged to get through rooms seemingly designed to bar entrance.
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2:38:37
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2:38:37
Memories and Fears
Seluthe settles a score from her past and Thorkon and Sinafay learn some troubling facts about the shards the party seem to be collecting...
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2:25:54
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2:25:54
Battle at the Altar
The party manage to escape with aid and find Sinafay about to be sacrificed by her mother, this sparks a battle but not after Seluthe manages to grab the key and place it in a bag of holding. The resulting lack of connection to the artifact creates instability in the compound. The battle is won but the party must escape before being crushed underground. We leftbthe party back on the surface, where Seluthe sees a face she hasn't seen in years.
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3:34:30
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3:34:30
Gauntlet of the Sealed Sanctum
A one shot with a whole new party...a group of would be heroes are subjected to trials in a subterranean series of chambers, each with a unique puzzle and consequence.
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3:48:06
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3:48:06
Web of False Hospitality
The party stumble, or fall, into a sries of tunnels that eventually lead them into an underground city, only to discover it actually is a Drow city...then find out something of great importance is there, a powerful relic, and an equally powerful threat.
A D&D campaign featuring kids….learning to DM and how to get kids away from their devices and learn to play a game about imagination and role play. It is a learning process for all of us, but we are having fun and contributing to the story we are building.