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Gaming Tech Brief By HackerNoon

HackerNoon
Gaming Tech Brief By HackerNoon
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160 episodes

  • Gaming Tech Brief By HackerNoon

    How Roblox Turns Play Into Learning

    2026/1/30 | 3 mins.
    This story was originally published on HackerNoon at: https://hackernoon.com/how-roblox-turns-play-into-learning.

    Roblox is reshaping education by turning play into experiential learning through immersive, creator-driven digital worlds.

    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #roblox-learning-hub-education, #roblox-education-partnerships, #youth-co-creating-education, #interactive-digital-learning, #user-generated-learning, #play-learning-platforms, #experiential-gaming-learning, #good-company, and more.




    This story was written by: @jonstojanjournalist. Learn more about this writer by checking @jonstojanjournalist's about page,
    and for more stories, please visit hackernoon.com.





    Roblox is redefining how young people learn by turning play into participation. Through its Learning Hub and creator-built worlds, students learn coding, systems thinking, and collaboration by building and experimenting in real time. Rather than digitizing lessons, Roblox enables experiential learning—where kids co-create knowledge, practice skills, and learn by doing in immersive environments.
  • Gaming Tech Brief By HackerNoon

    Godot 4.4 Dev 2: Typed Dictionaries, Error-Less First Project Import, and More

    2026/1/25 | 17 mins.
    This story was originally published on HackerNoon at: https://hackernoon.com/godot-44-dev-2-typed-dictionaries-error-less-first-project-import-and-more.

    This feature impacts the core engine, GDScript, and all other scripting languages when interfacing with Godot’s Dictionary type.

    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #godot, #godot-engine, #godot-4.4, #godot-changes, #godot-4.4-dev-2, #typed-dictionaries, #visual-shader, #android-editor-support, and more.




    This story was written by: @Godot Engine. Learn more about this writer by checking @Godot Engine's about page,
    and for more stories, please visit hackernoon.com.





    Godot 4.4 is the latest version of the free, open-source Godot engine. The latest release includes 350+ improvements for you to test and provide feedback on.
  • Gaming Tech Brief By HackerNoon

    What You Need to Know About Godot SDK Integrations

    2026/1/12 | 5 mins.
    This story was originally published on HackerNoon at: https://hackernoon.com/what-you-need-to-know-about-godot-sdk-integrations.

    The Godot Foundation has established an official centralized GitHub organization for hosting SDK integrations.

    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #godot, #godot-engine, #sdk-integrations, #third-party-services-sdk, #godot-engine-community, #what-is-sdk, #what-are-sdk-integrations, #godot-engine-tutorial, and more.




    This story was written by: @Godot Engine. Learn more about this writer by checking @Godot Engine's about page,
    and for more stories, please visit hackernoon.com.





    Godot Engine Community SDK Integrations GitHub organization. The Godot Foundation has established an official centralized GitHub organization for hosting SDK integrations. The organization eases the burden on developers who create their own SDK bindings.
  • Gaming Tech Brief By HackerNoon

    How Heart Rate Data in Sim Racing Reveales the Ultimate Immersion

    2026/1/01 | 9 mins.
    This story was originally published on HackerNoon at: https://hackernoon.com/how-heart-rate-data-in-sim-racing-reveales-the-ultimate-immersion.

    Adding Subtle layers of immersion to your sim racing rig can enhance your racing experience.

    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #esports, #sim-racing, #iracing, #assetto-corsa-rally, #assetto-corsa, #immersion, #haptics, #hackernoon-top-story, and more.




    This story was written by: @wicked-racing. Learn more about this writer by checking @wicked-racing's about page,
    and for more stories, please visit hackernoon.com.





    With every subtle improvement, the racing and the rush get undeniably, thrillingly real. Your adrenal glands don’t know you’re sitting in the safety of your home and the difference between a digital track and a real-life race. And with the right layers of immersion, your brain becomes remarkably easy to convince.
  • Gaming Tech Brief By HackerNoon

    How Supercell Powers its Massive Social Network with ScyllaDB

    2025/12/31 | 10 mins.
    This story was originally published on HackerNoon at: https://hackernoon.com/how-supercell-powers-its-massive-social-network-with-scylladb.

    Supercell powers real-time cross-game chat, presence, and notifications for millions using ScyllaDB Cloud, enabling low-latency, scalable events.

    Check more stories related to gaming at: https://hackernoon.com/c/gaming.
    You can also check exclusive content about #game-server-scaling, #real-time-gaming-backend, #hierarchical-key-value-store, #low-latency-database, #supercell-id, #event-driven-architecture, #scylladb-cloud, #good-company, and more.




    This story was written by: @scylladb. Learn more about this writer by checking @scylladb's about page,
    and for more stories, please visit hackernoon.com.





    Supercell scaled real-time, cross-game social features for hundreds of millions of players using ScyllaDB Cloud. With just two engineers, they built Supercell ID for account management, chat, presence, and notifications, leveraging hierarchical key-value storage, Change Data Capture, and low-latency writes to handle massive concurrent events efficiently and reliably.

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