The first in a deep dive series looking at the OSR game, Ambition & Avarice 1e by Greg Christopher of Chubby Funster Games published in 2012. I’m delving into what’s different about this compared to a more traditional TSR era game like Moldvay Cook/Marsh B/X (or Old School Essentials if you prefer). There are substantial differences, yet this is still very compatible with your old school adventures and supplements. In this episode, I focus on base task resolutions, and player characters. Both Ambition & Avarice 1e and 2e are available in print and pdf via DrivethruRPG. I’m confident you can all find them easily :).
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46:52
Campaign Diary 1: The Forsaken North
When I recorded this, there wasn’t a real object, but after listening back, this is the start of a series I’ll keep doing as a sort of campaign diary. This will entail both the planning for The Forsaken North, and discussions about the new (for me) system I’ll be using: Ambition & Avarice 1e by Greg Christopher of Chubby Funster Games. Later entries might include session recaps or updates that develop out of our game sessions. Enjoy!
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18:43
OSR October: Ambition & Avarice 1e
A tentative return to podcasting for OSR October, 2024. This is a rough one as I try to navigate the new recording approach without the benefit of my familiar Anchor app. A thumbnail look at the new system I’m going to try out: Ambition & Avarice by Greg Christopher.You can get a copy at DrivethruRPG: Chubby Funster Games.
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7:45
Knave 2e Review: the Final Episode?
An armchair QB review of Knave 2e by Ben Milton of Questing Beast. It’s “ a flexible, classless rule set for players who scheme, strategize, and seek adventure.” It’s also closely compatible with most adventures and supplements of your favorite old school fantasy RPG. I go over the good, bad, and uncertain aspects I see (keeping in mind I haven’t played it) in this last ride of Down in a Heap. Thanks for all the fun over the years! Stay in touch: bigbalboni “at” gmail.com.
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1:15:07
Halberds & Henchmen: a Retrospective
I look back at my Frankenstein’s Monster of a hack from 2017, Halberds & Henchmen. What circumstances led to it, what the design goal was, what’s good, bad, and ugly about it? Also how I squandered the opportunity for it and what its future might be. Email me at bigbalboni “at” gmail to get any updates and/or PDFs of my work after the podcast.